We continue our general introduction to new 3ds max 2013 release. This time we’ll talk about a new technology related to polygons handling.
GPU computing is growing and growing every year and a lot of stuffs can be calculated in part or in total with GPUs. Autodesk is implementing gPoly technology that is and hardware accelerated pipeline to handle polygons in 3ds max, so everything will be faster and faster in the future. Actually, in 2013, we have just the 1st step, the possibility to turn to or collapse to gPoly meshes. In this way animated manipulationg or scene playback will be faster than using standard polys. In this video we’ll take a look at some advantages in using gPoly during animation tasks.