In this video for 3ds max we’ll continue our new features sneak peek series for 2013 release. This time in 3ds max 2013 Sneak peek 4, we’ll explore a little bit the dynamic feature set.
What we’ll talk about
MassFX was introduced some times ago, but it is still not complete, so this time Autodesk worked a lot on it to make it more stable, faster and with more minor tweaks and fixes. One of the biggest new features is mCloth. This new modifier add cloth simulation to MassFX feature set, giving us a bigger unified dynamic solver with Rigid bodies, Ragdolls, and now Cloth meshes. It is similar to the old Cloth modifier, (that is still present), but it works in realtime or near-realtime with the possibility to control tearing and air pressure too. All the features and parameters can be simply understood because are similar to the other cloth simulator. We’ll take a really fast look at it just to introduce it and checking how it works in MassFX.