Introduction to the tutorial series

In this Citizen video for 3ds max, we’ll go back to talk about particles doing different excercises trying to simulate complex production tasks using different basic tools and external plug-ins. It will be a more depth look to playing with particles series so it is called advanced.

What is covered in this part of playing with particles – advanced series

In this video we’ll take a look at two different topics introducing this new series related to particles. First excercise will be really simple. We’ll use PFlow to simulate a complex abstract structure created with tiny boxes, in this way using a boxed emitter and a procedural map, we’ll simulate a volume made of little geometric voxel units as you can see in the tutorial sample image. This test will give us the possibility to move on the next topic, simulating a gas mass similar to a nebula or a galaxy in the space. We’ll use some techniques similar to the 1st scene, but we’ll see more interesting way to control galaxy shape, and then we’ll start working at basic scene setup to be ready to continue working on the look development and rendering.

Future videos

In Part 2 we’ll continue working on shaping the galaxy and we’ll start working on lighting and rendering using Krakatoa and Combustion for compositing.

Playing with particles - AdvancedExclusive: Playing with particles – Advanced – Part 2

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Discussion

3 Responses to “Exclusive: Playing with particles – Advanced”
  1. Posts: 19

    Yes, yes, yes. Another fantastic series, really looking forward to this one Alessandro.

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    1
    May 7, 2012 at 3:48 pm
  2. Posts: 16

    Thank you a lot Alessandro, always cool !

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    2
    May 14, 2012 at 6:53 am

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