In this tutorial for 3ds max we’ll start working on a new series related to VFX, particles and fluids. We’ll create a space scene simulating a planet death, something similar to Volcano death in Star Trek movie, but with differences based on our ideas.
What we’ll do in Part 1
In this video we’ll start creating the scene set, so we’ll create two planets, one similar to the Earth, and the second one, like an alien planet really near to the other. Earth-like planet shader will be simple and similar to the one we created in a past tutorial on MaxCookie, the alien planet material will be a little bit more complex and we’ll use a standard material with some procedural maps and NASA planet images to create it. We’ll use displacement too, to add more details. We’ll add a camera animation just to have a movement going near the death fx over the alien planet surface. We’ll prepare a basic illumination and setup for rendering out beauty pass and an object ID pass. At the end we’ll see a fast way to comp it and find a good look to continue on next part adding dynamic and FX using Krakatoa, FumeFX, PFlow and Thinking Particles.