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In this new tutorial for 3ds max we are back on rendering and lighting. This time we’ll explore a fast way to prepare a lighting and shading setup to prepare a still image for a possible product presentation exploring product rendering with iRay.
What we’ll do
We’ll work on a basic but effective setup to render a product box using a CGCookie texture just to see how to prepare a good series of material for it.
Lighting rig will be simply based on 3 light sources able to five enough lighting with a good control on shadows and general mood colors with 2 fill lights at right and left side of the box. We’ll use some Arch&Design materials to obtain interesting and realistic results. We’ll use maps on reflection, glossiness and bump using different setup with the material editor color corrector.