Meteor with Pyrocluster
Months ago we talked about meteor and asteroids, and we used Krakatoa to render it. Now we’ll talk again about it but from a volumetric point of view using Cebas Pyrocluster.
What we’ll do in this video
In this video for 3ds max, we’ll work on a different approach using Pyrocluster from Cebas.
We have to continue talking about this powerful plug-ins understanding how to use it and how to tweak parameters to obtain different results. This time we’ll prepare a simple scene with a meteor flying thru the sky.
The model will be created using a sphere primitives and some modifiers as noise, displace and turbosmooth. Then we’ll add a Pflow setup to simulate smoke/combustion emission from the meteor, we’ll work just a little bit on lifespan and speed. At the end we’ll start tweaking Pyrocluster, working on color gradient driven by particle age, volume shapes, rendering parameters, etc etc.
In Part 2 we’ll work to speed up rendering, obtaining final look and animation to have complete clip rendered and comped with Combustion.











