PFlow Waterfall with Krakatoa and FumeFX – Part 2| What we’ll do
In this video for 3ds max, we’ll continue working at the waterfall scene done using Particle Flow and Krakatoa.
We’ll take a look at how we can finalize the environment meshes to obtain better water collision. Then we’ll work a little bit more at PFlow setup, adding more turbulence and more particles.
With the final particle setup we’ll move a step forward for Krakatoa rendering parameters, working on particle density, motion blur, matte objects and some tweakings to have something similar to a waterfall. At the end of the video we’ll start preparing the additional mist layer done using FumeFX. Next part will be the final one with this setup, then we’ll move in Realflow to make same scene but with fluid-dynamic simulation.