A brief Thinkbox Frost introduction
In this video for 3ds max, we’ll start a new series of tutorials covering all the Thinkbox software.
This time we’ll introduce Frost. Frost is a particle mesher, able to create solid and liquid meshes from particle systems. It is similar to the fluid simulator mesher we can find in product as Nextlimit RealFlow. We’ll explore basic workflow and some features to see how we can approach to a simple scene using it. So we’ll see how to add it to the scene, how to add objects and particle systems to it, and we’ll explore some basic parameters and features to start plying with it and checking how many possibilities we have to control the particle mesh look. In near future we’ll use it to work on complex scene involving Krakatoa, Realflow and complex PFlow setups.











This looks like an interesting piece of software. Is Frost used much in production? It looks like a fairly new product. Thanks.
Hi Jack, it is not so “old” and it is used a lot in production because it is really powerful, we’ll see more in depth tutorial and tips videos about it really soon
nice tutorial…..how to use in matireal mix in frost
Thanks for the suggestion, we’ll release something like that in the future
It’s cool to see Frost here, Thank you Alessandro !
Thanks Adrien, Frost is an amazing tool and we’ll prepare more interesting and in depth tutorial to see it in action
Thanks guy! Frost is very helpful. Many did not know. Sorry my english
Right, so we hope to use it a lot !