Create a Free Account
Stay up to date on our 3DS Max tutorials and more!
Creating clouds with Pyrocluster
What we’ll do
We talked past week about Pyrocluster introducing the plug-in, so we have to continue talking about it and we’ll start using it to create basic scenes. This time we’ll try to use it to create some volumetric clouds in the sky. We’ll take a look at how to create clouds just using basic features as noise, shape and shadow parameters, trying to understand how many possibilities we have to customize it achieving amazing result and obtaining a lot of different results and figuring various methods to create clouds with Pyrocluster.