Clouds with Pyrocluster

Creating clouds with Pyrocluster

In this tutorial for 3ds max, we’ll continue talking about volumetric plug-in from Cebas software and we’ll see how to create clouds with Pyrocluster.

What we’ll do

We talked past week about Pyrocluster introducing the plug-in, so we have to continue talking about it and we’ll start using it to create basic scenes. This time we’ll try to use it to create some volumetric clouds in the sky. We’ll take a look at how to create clouds just using basic features as noise, shape and shadow parameters, trying to understand how many possibilities we have to customize it achieving amazing result and obtaining a lot of different results and figuring various methods to create clouds with Pyrocluster.

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Discussion

7 Responses to “Clouds with Pyrocluster”
  1. Posts: 10
    Tfk says:

    Cool :) when a tutorial to create cloud with FumeFX =) ?

    • Posts: 1026
      a.cangelosi says:

      Hi, thanks for posting. Thanks for the suggestion/request, we’ll prepare a cloud tutorial with FumeFX as soon as possible.

      • Posts: 10
        Tfk says:

        Really ? you’re crazy and very professional :)

      • Posts: 10
        Tfk says:

        I have found for you this reference : https://vimeo.com/40358089 it’s impressive, do you know the workflow between fumefx and krakatoa to achieve this realistic result ? Have a good day :)

      • Posts: 1026
        a.cangelosi says:

        Hi, I checked the reference, it is really good. I’m trying to imagine how to use Krakatoa for it, because it can be solved directly with FumeFX, but maybe it can be interesting to rendering it with Krakatoa to speed up…

      • Posts: 10
        Tfk says:

        If you create a tutorial to achieve this, it will be a dream for me, even if it’s a premium tut :)

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