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Exclusive: Working with Ocean and Fluids – Part 9

Introduction to the tutorial series

In this Citizen video for 3ds max, we’ll continue talking about working with ocean and fluids simulation an now we have to start working at the basic setup to control the spray effect during the object collision with water plane.

What is covered in this part of working with ocean and fluids

In this video part of Working with Ocean and Fluids citizen series, we’ll start working using Particle Flow to setup the spray effect and Krakatoa to start planning how to approach to rendering. Using PFlow we’ll try to solve different problems as particle spray emitted at 1st collision between the falling object and the water plane, and it will be a simple problem to solve. Then we’ll have to control the air interaction between water and general dynamic. Then back to water interaction when the spray will falls down. To solve all these collision we’ll use the Krakatoa Collision event due to its speed. Last part will be useful to understand how we can use the spray to simulate water foam. We’ll start to play a little bit with Krakatoa render to understand how many problems we can have trying to render a so huge number of particles.

 

Future videos

In Part 10 we’ll work at the spray setup and we’ll start to check the same thing done with Realflow how it will look and how much it will be better and how to approach to the simulation to obtain a more realistic result.

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Discussion

9 Responses to “Exclusive: Working with Ocean and Fluids – Part 9”
  1. Posts: 19
    Jack H says:

    This series is really great. I love that it goes in to so much depth over the weeks.

  2. Posts: 3

    Congratulation alessandro! Waiting for the other videotutorial about ocean, when do you think they will be ready?

    • Posts: 947
      a.cangelosi says:

      Hi, thanks. Sorry for delay, but we are really busy with a lot of stuffs here, so Part 10 has some delays, I hope to release it this week or max next week.

      • Posts: 4

        Hi Alessandro, what heppened with the next part? I guess that really busy, when would be possible to watch the part 10?
        Thanks.

      • Posts: 947
        a.cangelosi says:

        Hi Jose sorry for delay, Part 10 should be published next week or max in 2 weeks.

  3. Posts: 3

    Hi alessandro, i apologize for this question, but mounths ago i saw, here on cgcookie, a citizen series of tutorial talking about the rigging of a car with 3ds max, but now that i’ve joined the cgcookie account i can’t see it on your website, if i remember right it was a blue car, thank you and sorry again!

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