Rendering the Plasma Arcs with PFlow scene
In this tutorial for 3ds max, we’ll continue working at te Plasma arcs with PFlow project. This time we’ll take a look at how to render it following two different ways.
1st technique will be compatible with all rendering engines in 3ds max and will use polygonal particles. We’ll set PFlow to render particles using really small 3d cubes, so it will be similar to render it using Krakatoa, and using this way we’ll be able to render everything in one pass exporting some additional passes to work with it in compositing, and we’ll have no problems with reflection and refractions. We’ll use Mental Ray to render it but this method can be followed with every rendering engine.
The 2nd one will use Krakatoa and some tricks in compositing to obtain a good looking result. We’ll see how to prepare lighting and all the materials we need in both cases. Then we’ll take a look at a basic rendering setup with some additional passes, and we’ll see how to finalize the animation using Combustion, and some additional effects as glow, different merge with nested layers. To obtain a better result you can add more particles.