Introduction to the tutorial series

In this Citizen video for 3ds max, we’ll continue talking about working with ocean and fluids simulation in Realflow but this time we’ll start to play a little bit with exporting datas in 3ds max. We need to understand how to move simulated data from Realflow/Realwave, back to 3ds max to prepare a basic setup to render the scene.

What is covered in this part of working with ocean and fluids

This video will be really useful to introduce topics related to our final scene so we’ll prepare a simple Realwave simulation with just one wave generator and we’ll see how to export it using the Export Central tool, then we’ll merge it in 3ds max using the Next Limit plug-ins and we’ll assign a FR-Ocean shader to render it using FinalRender. Next step will be to create a simple falling mesh in Realflow, simulate its collision with water plane and export it in SD file format back in 3ds max to be rendered. In 3ds max we’ll take a look at some simple smooth issue we can encounter. Back in Realflow we’ll add a particle splash, and we’ll see how to export it in binary format and in PRT Krakatoa format too, then back in 3ds max we’ll use PRT Loader and Krakatoa to render it. We’ll check if it works fine in Combustion tuning rendering/density parameters.

Future videos

In Part 8 we’ll start going more in depth in our final scene., so we’ll have a complete vision over working with ocean and fluids in 3ds max.

Working with Ocean and FluidsExclusive: Working with Ocean and Fluids – Part 6Exclusive: Working with Ocean and Fluids – Part 8

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Discussion

8 Responses to “Exclusive: Working with Ocean and Fluids – Part 7”
  1. Posts: 4

    Thank you very much Alessandro, very very interesting video. Is perfect for understand some conceps for to do a little job that I shot at Loch Ness, you can imagine what…
    I needed to understand better the workflow between Real Flow and Krakatoa for create good results in the splash particles. Thank you again, very useful tutorial for me. I cant wait for the next video talking about Hibrydo.
    Marc

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    1
    Feb 14, 2012 at 12:17 pm
    • Posts: 918

      Thanks Marc, as you see these videos are just introduction to understand in a simple way the workflow, so you can apply it on more complex situations. We’ll start soon working on more complex scene using the described techniques. Thanks !

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      1.1
      Feb 16, 2012 at 12:06 am
  2. Posts: 2

    Hi, thanks for the great work so far.

    Any updates on when the next part will be out? Really keen.

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    2
    Feb 28, 2012 at 6:46 pm
    • Posts: 918

      Hi Daniel, thanks ! New part will be released this week, sorry for delay but I was really really busy with preparing stuffs.

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      2.1
      Feb 29, 2012 at 1:58 am
      • Posts: 2

        Thanks Alessandro,

        And do you have a rough estimate of how many videos total this series will be?

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        2.1.1
        Feb 29, 2012 at 2:39 am
      • Posts: 918

        Hi Daniel, I’ve to move to next week Part 8, today I’ve to release an other tutorial. These days are crazy there ;) So from Part 8 we’ll start preparing final scene, hope to have 1 version in 3 parts, and the other in 3 parts too. Then we’ll introduce Naiad. Thanks

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        Mar 2, 2012 at 1:35 am
  3. Hector Bartolomei
    Posts: 2

    this video series uses realflow and final render can 3ds max not render oceans without those renders or does this video series goes into that

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    3
    Mar 16, 2012 at 1:50 am
    • Posts: 918

      Sure. we’ll se how to do it without FinalRender, or without Realflow. Thanks

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      3.1
      Mar 18, 2012 at 4:18 am

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