In this video for 3ds max we’ll take a look at how we can create sparks using particle system. We’ll prepare a really basic scene with some animated meshes simulating a tool colliding with an other object. During collision we’ll create sparks created by dragging. To create the sparks we’ll use PFlow working with simple forces as gravity, and detecting collision using the universal deflector and/or Krakatoa collision event. We’ll see how to tweak dynamic behaviour to obtain a good result in a fast way. At the end we’ll see a simple approach to shading and rendering.

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Discussion

2 Responses to “Playing with sparks”
  1. Posts: 19

    I think there was some wayward audio when you were editing this, we got a bonus clip at the end :)

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    1
    Jan 26, 2012 at 4:33 pm
    • Posts: 918

      Hi thanks for posting. Sorry for it. I’m fixing it now and it will be online in a few hours.

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      1.1
      Jan 27, 2012 at 12:44 am

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