Tip: FR Ocean and Mesh Distance Foam

In this tip video for 3ds max, we’ll be back to talk about Mesh Distance texture and FinalRender Ocean. We talked in the past about the mesh distance to create a foam mask over a generic sea material, now we’ll take a look at how we can use it to control the foam presence using the FR Ocean shader, and we’ll see how to create a simple foam texture using some nested noise maps.

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Discussion

10 Responses to “Tip: FR Ocean and Mesh Distance Foam”
  1. Posts: 7
    Jonathan says:

    Great tut!!

  2. Posts: 5
    pri anto says:

    hello, can you make a tutorial how to use vector data, and generate button on finalrender ocean foam?

    thanks

    • Posts: 1012
      a.cangelosi says:

      Hi, thanks for posting. Can you explain in depth all you’d like to see in this tutorial suggestion ? So I can plan it. Thanks

      • Posts: 5
        pri anto says:

        How to make mesh distance foam and fr-ocean foam at one fr-ocean object?

        thanks

  3. Posts: 3
    Buble Gum says:

    Awesome!!

  4. Posts: 3
    Buble Gum says:

    I had decided this question, vray – vray distance tex

    • Posts: 1012
      a.cangelosi says:

      You are right, it can be a good way to simulate the same thing.

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