In this tip video for 3ds max, we’ll be back to talk about Mesh Distance texture and FinalRender Ocean. We talked in the past about the mesh distance to create a foam mask over a generic sea material, now we’ll take a look at how we can use it to control the foam presence using the FR Ocean shader, and we’ll see how to create a simple foam texture using some nested noise maps.
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Great tut!!
Thanks ! Please continue following us !
hello, can you make a tutorial how to use vector data, and generate button on finalrender ocean foam?
thanks
Hi, thanks for posting. Can you explain in depth all you’d like to see in this tutorial suggestion ? So I can plan it. Thanks
How to make mesh distance foam and fr-ocean foam at one fr-ocean object?
thanks
Awesome!!
Thanks a lot !
there is an analogue for v-ray or mental ray?
I had decided this question, vray – vray distance tex
You are right, it can be a good way to simulate the same thing.