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In this video for 3ds max we’ll take a look at how we can add a dust/sand effect moved by a car tire using FumeFX and Particle Flow. We’ll use a tire model, then we’ll animate it with simple link and wire parameters to a dummy, adding a simple expression to control its rotation, and then we’ll start adding a PFlow emitter to create particle under the tire. These particles will be used as source for FumeFX, so we’ll create it linked to the tire to optimize voxel space and calculation. Then we’ll start working at the basic setup adding some dynamic properties as collision, wind force, turbulence etc etc. In Part 2, we’ll finalize the look and dynamic to obtain final animation.