Tip: Mental Ray Background switcher

In this tip tutorial for 3ds max we’ll see how it will be possible to have two different maps for background and environmental/reflections. Using the Background Switcher map for Mental Ray, we can use a color or a map, (or nested map), in rendering as background, and one other used as reflection/environmental map. It is really useful to have a deeper control over background, and to have a general environmental map without the need to set it for every single material.

Leave Comment

Discussion

4 Responses to “Tip: Mental Ray Background switcher”
  1. Posts: 208
    hawkeye134 says:

    Thanks Alessandro. I’m glad your going through and explaining all these switchers/ shaders and maps that can be neglected :)

    • Posts: 1024
      a.cangelosi says:

      Thanks Robert, you are right, there are a lot of features never explained in deep that can be really useful, and we’ll try to cover it :) Thanks again

  2. Posts: 208
    hawkeye134 says:

    I forgot to ask you Alessandro. Do you know about the hidden shaders inside mental ray?

    • Posts: 1024
      a.cangelosi says:

      Hi, sure, I think we’ll prepare some videos about hidden features and strings in MR and iRay soon. ;)

Leave a Comment

You must be logged in to post a comment.