Create a Free Account
Stay up to date on our 3DS Max tutorials and more!
In this tip tutorial for 3ds max we’ll see how it will be possible to have two different maps for background and environmental/reflections. Using the Background Switcher map for Mental Ray, we can use a color or a map, (or nested map), in rendering as background, and one other used as reflection/environmental map. It is really useful to have a deeper control over background, and to have a general environmental map without the need to set it for every single material.