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In this tip tutorial for 3ds max we’ll see how it will be possible to have two different maps for background and environmental/reflections. Using the Background Switcher map for Mental Ray, we can use a color or a map, (or nested map), in rendering as background, and one other used as reflection/environmental map. It is really useful to have a deeper control over background, and to have a general environmental map without the need to set it for every single material.