In this Citizen video for 3ds max, we’ll start working on a big and exciting series. We’ll talk about water, fluids, ocean, and fluid dynamic. We’ll take a look at how to solve fluid dynamic problems using 3ds max, some plug-ins as Frost to create fluid meshes, Krakatoa to render foam and spray, PFlow and Thinking Particles to simulate spray and foam, Realflow and Naiad to create complex fluid dynamic simulation or simulate the water level, etc etc. In Part 1 we’ll start introducing our 1st problem, how to create a realistic water plane renderable with Mental Ray and Final Render, add a big object that will be a rigid body falling inside the water to create an amazing splash effect. We’ll see how to create the mesh with FR Ocean, (but we’ll take a fast look at Houdini Ocean Toolkit for 3ds max too), then we’ll prepare realistic water shader in Mental Ray using the Arch&Design material and in Final Render using the FR Ocean Material. We’ll see how to create a believable environment using the MR Sun&Sky and working with the Exposure Control, or how to create it in Final Render playing with the Indirect Illumination Skylight tabs/options and how to achieve the right look working on the FR Camera parameters. In next chapter we’ll start looking more in depth how to start working at the simulation and how to approach to secondary effects in 3ds max or using external package as RealFlow and Naiad.