In this Citizen video for 3ds max, we’ll start working on a big and exciting series. We’ll talk about water, fluids, ocean, and fluid dynamic. We’ll take a look at how to solve fluid dynamic problems using 3ds max, some plug-ins as Frost to create fluid meshes, Krakatoa to render foam and spray, PFlow and Thinking Particles to simulate spray and foam, Realflow and Naiad to create complex fluid dynamic simulation or simulate the water level, etc etc. In Part 1 we’ll start introducing our 1st problem, how to create a realistic water plane renderable with Mental Ray and Final Render, add a big object that will be a rigid body falling inside the water to create an amazing splash effect. We’ll see how to create the mesh with FR Ocean, (but we’ll take a fast look at Houdini Ocean Toolkit for 3ds max too), then we’ll prepare realistic water shader in Mental Ray using the Arch&Design material and in Final Render using the FR Ocean Material. We’ll see how to create a believable environment using the MR Sun&Sky and working with the Exposure Control, or how to create it in Final Render playing with the Indirect Illumination Skylight tabs/options and how to achieve the right look working on the FR Camera parameters. In next chapter we’ll start looking more in depth how to start working at the simulation and how to approach to secondary effects in 3ds max or using external package as RealFlow and Naiad.

Working with Ocean and FluidsExclusive: Working with Ocean and Fluids – Part 2

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Discussion

13 Responses to “Exclusive: Working with Ocean and Fluids”
  1. Posts: 33

    Merry Xmas Alessandro and wow, what a xmas present :D
    Thanks for all the good work! C U next year

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    1
    Dec 23, 2011 at 8:16 am
    • Posts: 918

      Hi Johan, thanks for posting and Merry Christmas to you too and to all the other users ! Hope you’ll like this new big big big Citizen series ;)

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      1.1
      Dec 23, 2011 at 8:50 am
  2. Posts: 19

    This looks like it will be a fantastic series, thanks Alessandro.

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    2
    Dec 23, 2011 at 3:46 pm
    • Posts: 918

      Thanks for posting Jack, hope you ‘ll like it, we’ll try to cover a lot of interesting topics with it

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      2.1
      Dec 24, 2011 at 2:43 am
  3. Posts: 9

    Season greetings!!!

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    3
    Dec 23, 2011 at 4:09 pm
  4. Posts: 9

    Merry Christmas Alessandro :D
    This Is A Great And Awesome Tutorial. I Wish You Could You Please Make It A Free Tutorial At Least Till The Basics About Water Simulations Using 3ds Max And Realflow Please :D

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    4
    Dec 23, 2011 at 5:09 pm
    • Posts: 918

      Hi and thanks for posting, you are right we have some basic videos for it, but we’ll prepare more in the future :) thanks again !

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      4.1
      Dec 24, 2011 at 2:42 am
  5. Posts: 9

    I Am Sorry Alessandro I Didn’t Know There Was Already A Basic Tutorial About Fluids And Realflow In The Tutorials Section.

    So I Am Really Sorry For Telling The Previous Comment And
    Merry Christmas Again :D .

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    5
    Dec 23, 2011 at 5:20 pm
  6. Posts: 4

    Hey Alessandro!

    Very Very good things u r doing for the people who dont know to create such effects very helpful site and u also god bless,i want to tell u something that plz make a tutorial of train engine smoke plz

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    6
    Dec 26, 2011 at 2:39 pm
    • Posts: 918

      Thanks Gautam, I’ll add your suggetion to my plan for sure !
      Thanks

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      6.1
      Dec 27, 2011 at 3:46 am
  7. Ronnie
    Posts: 3

    Hello Alessandro,

    It would be great if you can post a trailer of this tutorial series.

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    7
    Apr 25, 2012 at 3:06 pm

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