In this tip tutorial for 3ds max we’ll talk about a trick to add depth of field in compositing using Combustion, (but you can use any other software). We’ll prepare a scene rendering it with two z-pass render elements in output to control out of focus area near or far the camera. Then in Combustion we’ll use a Compound Blur effect to use the z-passes as blurring mask. This trick is really useful to speed up rendering and have the possibility to have DOF and to change it without the need to re-render the entire sequence.

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Discussion

8 Responses to “Tip: DOF using Z-pass and Combustion”
  1. Posts: 209

    Useful tutorial Alessandro. For people new to After Effects you can use the Z-depth/pass data if you select ‘lens blur’ from the effects tab :)

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    1
    Dec 19, 2011 at 9:22 am
  2. matel
    Posts: 2

    Very useful tutorial, thanks! I everyday check max cookie section :) .

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    2
    Dec 26, 2011 at 11:55 am
    • Posts: 918

      Thanks ! Please continue following us, you are our inspiration and energy to do more and better !

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      2.1
      Dec 27, 2011 at 3:43 am
  3. Fagmario G. Rodrigues
    Posts: 2

    Thank you. Very good. Always with great tutorials, always watch.

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    3
    Jan 13, 2012 at 4:07 am

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