In this tip tutorial for 3ds max we’ll talk about a trick to add depth of field in compositing using Combustion, (but you can use any other software). We’ll prepare a scene rendering it with two z-pass render elements in output to control out of focus area near or far the camera. Then in Combustion we’ll use a Compound Blur effect to use the z-passes as blurring mask. This trick is really useful to speed up rendering and have the possibility to have DOF and to change it without the need to re-render the entire sequence.
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Useful tutorial Alessandro. For people new to After Effects you can use the Z-depth/pass data if you select ‘lens blur’ from the effects tab
Thanks for posting and thanks for After Effects suggestion
Very useful tutorial, thanks! I everyday check max cookie section
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Thanks ! Please continue following us, you are our inspiration and energy to do more and better !
Thank you. Very good. Always with great tutorials, always watch.
Thanks ! Please continue following us !!
Hi Anton, thanks for posting. Can you send me your scene at [email protected] ? So I can check what is going on with it. Thanks
Hi, thanks for posting, please continue following us !