In this video for 3ds max we’ll continue to work at the elevator scene. We’ll add the floor buttons modeling it with simple primitives, and using some boolean operators. We’ll add some self-lighting shaders to it, and then we’ll prepare final rendering after doing some final little tweakings. Then we’ll move in Combustion to obtain final look using color correction, some sharpen filtering and post processing glow for light sources. In Part 4, we’ll move on FinalRender to prepare a new rendered version.