In this video for 3ds max we’ll continue to work at the elevator scene. We’ll add the floor buttons modeling it with simple primitives, and using some boolean operators. We’ll add some self-lighting shaders to it, and then we’ll prepare final rendering after doing some final little tweakings. Then we’ll move in Combustion to obtain final look using color correction, some sharpen filtering and post processing glow for light sources. In Part 4, we’ll move on FinalRender to prepare a new rendered version.

Creating a photorealistic elevatorCreating an elevatorCreating an elevator – Part 2

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Discussion

5 Responses to “Creating an elevator – Part 3”
  1. Posts: 78

    By the way, it is again very nice to get shader and/or texture examples on a interesting model for making own interesting works.
    Thank you.

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    1
    Dec 18, 2011 at 8:09 am
  2. Posts: 2

    Great tutorial! Any chance we ‘ll be seeing a vray rendered version? If not, do you have any plans for vray tutorials? Its the only thing I haven’t seen in this awesome site!

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    2
    Dec 21, 2011 at 7:54 am
    • Posts: 918

      Hi, thanks for posting, sure, VRay part will be released really soon. And in the future we’ll prepare more VRay related tutorials.

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      2.1
      Dec 22, 2011 at 10:02 am
      • Posts: 2

        thanks for your quick reply. I will be looking forward to your new amazing tutorials!

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        2.1.1
        Dec 23, 2011 at 7:40 am
      • Posts: 918

        Thanks to you for the support. It will be used in Part 5 and it will be released next week.

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        Dec 23, 2011 at 8:49 am

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