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In this tip tutorial for 3ds max we’ll continue to talk about FinalRender. This time we’ll take a look at displacement. Cebas rendering engine has powerful features to generate micro triangle displacement in rendering, using this algorithm we can have a lot of polygons, (millions and millions), just in rendering and the polygons can be sized less than a pixel, so resulting amount of details can be amazing. We’ll see how to use the fr-MTD modifier to add and tune displacement creating a simple ground scene to add details to de model.