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In this Citizen video for 3ds max, we’ll explore more FumeFX, and this time we’ll take a look at how to use it with deforming objects as an animatre character. We’ll pick the Dragon sample scene that can be found in the Sample DVD of 3ds max installation, and we’ll try to create an FX shot with a fire dragon emitting flames, smoke, dust, ashes, etc etc.
We’ll start creating the basic PFlow setup to emit particle ashes using some turbulent forces to move it in a more realistic way, then we’ll star preparing one FumeFX layer to emit dust/smoke from some area of the dragon body. We’ll work to tune speed and look, using a Noise map to decide where we have to emit smoke, then we’ll prepare the wavelet turbulence setup to prepare final pass. In part 2 we’ll prepare final smoke layer render, and ash passes to start comp it, then we’ll work on various fire passes.