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8 Responses to “Falling buttons logo – Part 3”
    • Posts: 947
      a.cangelosi says:

      Hi Danny, thanks for posting. Sure you can do it in Blender too, you have just to choose the dynamic feature you’d like to use to do it.

  1. Posts: 2
    TIMka01 says:

    Pretty needs tutor! Thanx. But i can’t add “gravity” to StdForce’s “Deactive List”. So can’t finish this work. Sorry for my bad english.

    • Posts: 947
      a.cangelosi says:

      Hi, thanks for following us. You are not able to add the gravity to StdForce Deactive List because you need to use the “bind to space warp” feature before. Using it you can link the gravity to the Thinking Particles particle system. If you have still problems please contact us again.

  2. Posts: 2
    TIMka01 says:

    So i did anything exactly as you showed. Of course i linked gravity to Cebas TP, but deactive list is steel ampty. Ok, i will check all my scene (may be i have mistake somewhere) Thanx!

  3. Posts: 1
    james says:

    Hi Alessandro I have been following your tutorials they are fantastic!

    I am having a small problem:

    When the falling buttons collide with the deflector they bounce up and continue to float away. I have gravity in the active list of standard force exactly like the tutorial, the gravity works until the bounce then it doesn’t affect the particles.

    I cannot see a variable to change bounciness in thinking particles either.

    Any ideas on how stop the particles bouncing away forever?

    Thanks

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