3dsmax_particles_Thinking_Particles_Destruction_Part_1

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Exclusive: Thinking Particles destruction – Part 1

In this video for 3ds max, we’ll start a new Citizen series. We’ll talk about Thinking Particles and how to use it to break objects, create fragments, debris, and prepare complex procedural breaking setup to destroy entire scenes. This series will be splitted in different parts, first half of the series will be an introduction to various methods to create and simulate fragments, step by step on simple demo scenes and then on more complex example. Second half will be related to a complete complex shot with tons of simulated stuffs. In this video we’ll take a look at the simplest way to simulate fragments on a pre-broken mesh, and then how to procedurally break it, just using animated lights, and using the Fragment node and the Volume Breaking node. We’ll see how to setup it, and how to work on collision and basic dynamic forces, and then how to work with caches when we have a lot of pieces
to be simulated.

 

 

 

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Discussion

15 Responses to “Exclusive: Thinking Particles destruction – Part 1”
  1. Posts: 33
    Johan Alfort says:

    Excellent once again alessandro, this is a great addition to the max community, I personally LOVE working with TP :) Keep up the good work!

    • Posts: 983
      a.cangelosi says:

      Hey Johan, thanks for posting. We’ll have a lot of new stuffs for TP ;) Stay tuned for it

  2. Posts: 1

    Hi Alessandro , that really A great One Like Always.

    But Alessandro , can you please Help Me In Something ?

    Hope When you Done With this Tutorial Answer Me.

    Regards

  3. Posts: 1
    elliot bray says:

    Hi, im stuck on the part just after animating the light, i’ve followed everything you did but for some reason there is no particles being generated when the light hits the “broken wall”, around the 13 minutes area of the tut.

    cheers

  4. Posts: 1
    paul says:

    do you build your models in after effects? do you use photoshop extended for vodeo? thanks

    • Posts: 983
      a.cangelosi says:

      Hi, thanks for posting. What do you mean with “build your models in after effects?”

  5. Posts: 2

    Hi,
    Thanks for the tutorial. Can you please explain the collision part with the floor as TP collision doesn’t work sometimes. Did you changed voxel size?
    Thanks

  6. Posts: 8
    Farid Meziani says:

    Hello Alex!! How are you? This series will be continued? Because it´s great series

    • Posts: 983
      a.cangelosi says:

      Hi Farid, yes I’d like to continue this series, I’m just waiting to have access again to a TP license.

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