In this tutorial for 3ds max we’ll continue working on the “Falling buttons logo” series. This time we’ll see how we can approach to the problem using MassFX and an array of object with rigid body dynamic properties. It will be a really simple way to create a basic amount of buttons, adding the MassFX rigid body modifier to it, with a basic dynamic setup. We’ll add a new texture for final logo. In coming parts we’ll see two new ways to solve it using Thinking Particles and PFlow Box#2.
User Submitted Images
No images submitted yetDiscussion
10 Responses to “Falling buttons logo – Part 2”Leave a Comment















This is fantastic. I’m glad to be part of this community.
Thanks Jack, and we are happy to have you and the other users with us !
Thank you for this tut.
Thanks for posting and following us on MAXCookie !
great tut, i have learned so much from u, i will always look out the new tutorial here.thanks~
Thanks, we love to have you and the other guys here to check our tutorials !
Thankx !!!!!
You are welcome !
wow… very good this tutorial
I’m korean student
I see to you tutorial my eyes very good
Hi and thanks for posting ! Please continue following us ! Thanks