In this tutorial for 3ds max we’ll continue working on the “Falling buttons logo” series. This time we’ll see how we can approach to the problem using MassFX and an array of object with rigid body dynamic properties. It will be a really simple way to create a basic amount of buttons, adding the MassFX rigid body modifier to it, with a basic dynamic setup. We’ll add a new texture for final logo. In coming parts we’ll see two new ways to solve it using Thinking Particles and PFlow Box#2.

Falling buttons logoFalling buttons logoFalling buttons logo – Part 3

You must be logged in to upload images. Register

Discussion

10 Responses to “Falling buttons logo – Part 2”
  1. Posts: 16

    This is fantastic. I’m glad to be part of this community.

    #
    1
    Nov 17, 2011 at 4:23 pm
    • Posts: 631

      Thanks Jack, and we are happy to have you and the other users with us !

      #
      1.1
      Nov 19, 2011 at 4:24 am
  2. Posts: 3

    Thank you for this tut.

    #
    2
    Nov 18, 2011 at 3:52 pm
    • Posts: 631

      Thanks for posting and following us on MAXCookie !

      #
      2.1
      Nov 19, 2011 at 4:24 am
  3. dEaDmaN
    Posts: 3

    great tut, i have learned so much from u, i will always look out the new tutorial here.thanks~

    #
    3
    Nov 21, 2011 at 9:08 am
    • Posts: 631

      Thanks, we love to have you and the other guys here to check our tutorials ! :)

      #
      3.1
      Nov 22, 2011 at 2:01 am
  4. zambest
    Posts: 2

    Thankx !!!!!

    #
    4
    Nov 25, 2011 at 5:01 am
  5. Posts: 1

    wow… very good this tutorial
    I’m korean student
    I see to you tutorial my eyes very good :-)

    #
    5
    Dec 25, 2011 at 8:10 am
    • Posts: 631

      Hi and thanks for posting ! Please continue following us ! Thanks

      #
      5.1
      Dec 27, 2011 at 3:42 am

Leave a Comment