In this tutorial for 3ds max we’ll continue working on the “Falling buttons logo” series. This time we’ll see how we can approach to the problem using MassFX and an array of object with rigid body dynamic properties. It will be a really simple way to create a basic amount of buttons, adding the MassFX rigid body modifier to it, with a basic dynamic setup. We’ll add a new texture for final logo. In coming parts we’ll see two new ways to solve it using Thinking Particles and PFlow Box#2.