In this tutorial for 3ds max we’ll take a look at some ways to create a simulation as seen in Paramount Pictures and Warner Bros. logo for “The curious case of Benjamin Button” movie. We need to simulate a lot of buttons falling down on the ground revealing the image logo. The logo image is made by the buttons, so we’ll start preparing a basic setup with PFlow to solve this problem, and add a temp image as background, we’ll solve various problems about collision, mapping and basic material. In Part 2, we’ll create new setup to avoid the intercollision problem, and we’ll add final logo image.
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23 Responses to “Falling buttons logo”Leave a Comment















what about inter particle collision. How are you going to achieve this?
Hi, and thanks for posting. Actually on Part 1, using PFlow basic features we can’t solve the interparticle collision, we should use a trick to repel other particles, but it would be not the best way. In Part 2 we’ll use MassFX so we’ll solve it, in Part 3 we’ll solve it with Thinking Particles and on Part 4 we’ll use PFlow Box #2.
Oh Yeah, that’s the ticket, I didn’t think about physX now massfx in max 2012. I have an older version of max but with PhysX. It might be just the trick for me. I don’t have TP so it will not work for me. But TP is awsome just the same. I wish max had some kind of solution for particle collision without a commercial plug in. Oh Well. Bravo for CGCookie.
Thanks ! Other part of this tutorial series is coming next week
I am interesting in mass fx, too.
I tried already to work with mass fx and watched a fiew basic tutorials on you tube. But it is for me to rudimental.
Hi Max, thanks for posting. MassFX is an interesting and powerful tool, the problem is that it is still under development so the version we have now is just a part of the entire feature set we’ll have in the future. We’ll work on more MassFX related tutorials
I’m impatient to see it, thank you maxcookie !
Thanks ! it will be released in coming weeks
Hey, thanks for the tutorial. I am really anxious about the future ones too!
I think that the problem with the “Keep Apart” operator on event 2 is due to the fact that the “collision” operator needs to be after the “Keep Apart”.
Also, not quite sure about the round button’s holes, proboolean can’t always be trusted (maybe an Xform modifier before the boolean operation would help), but a quick fix for the interior of the holes would be to select every opposite border in subobject mode and bridge them.
Anyway, thanks again!
Thanks to you for the support.
thank you very much nice work….
Thanks.
wonderful and very well explained.
Thanks a lot.
I’ll have to give this one a watch, I’m behind in my knowledge of Pflow to the extent of utter confusion. I guess its all that polygon modelling, I think its melting my brain ha ha.
We’ll prepare more introduction tutorials to particles, something for PFlow and something for Thinking Particles…
An excellent tutorial! I don’t use 3dsMax, but I really like watching the workflow of some of these tutorials. By the way, the numbers on the series-bar below the article is in the wrong order. It says that this is the second tutorial and part 2 is the first!
Thanks for posting, now we check the series number problem. Please continue to follow us !
Please help me. I haven’t in my Particle “Maping object”, I have only “Maping”. How can I get a texture to my particles???
Thanks. Very cool lesson.
Hi Anton, it is really strange, it is a basic feature in PFlow, can you open the Particle View, grab it and send me your event/node list by mail at a.cangelosi@cgcookie.com ?
Thanks
I think, this because I have only 9 version of Max. I send you printscreen of my PFlow settings.
Hi again, it can be possible, I don’t remember all the nodes/events had PFlow in 3ds max 9, but it is possible you need a newer version to have the Mapping Object event. Please let me know
Thanks
I want do this effect—vimeo.com/28918545
i use 3dsmax pf box2 to do this ,but i have one big problom:the effect looks like a camera map projected one the buttons,but the texture dont stick to the moving buttons,i try data opeator to solve this ,but the bottons controled by physx,data opeator cant affect the bottons.
mapping object type:continuous—-http://vimeo.com/38722381
mapping object type:once at event entry—-http://vimeo.com/38754592