In this tutorial for 3ds max we’ll take a look at some ways to create a simulation as seen in Paramount Pictures and Warner Bros. logo for “The curious case of Benjamin Button” movie. We need to simulate a lot of buttons falling down on the ground revealing the image logo. The logo image is made by the buttons, so we’ll start preparing a basic setup with PFlow to solve this problem, and add a temp image as background, we’ll solve various problems about collision, mapping and basic material. In Part 2, we’ll create new setup to avoid the intercollision problem, and we’ll add final logo image.

Falling buttons logoFalling buttons logo – Part 2

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Discussion

23 Responses to “Falling buttons logo”
  1. Posts: 3

    what about inter particle collision. How are you going to achieve this?

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    1
    Nov 10, 2011 at 12:03 pm
    • Posts: 631

      Hi, and thanks for posting. Actually on Part 1, using PFlow basic features we can’t solve the interparticle collision, we should use a trick to repel other particles, but it would be not the best way. In Part 2 we’ll use MassFX so we’ll solve it, in Part 3 we’ll solve it with Thinking Particles and on Part 4 we’ll use PFlow Box #2.

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      1.1
      Nov 10, 2011 at 12:50 pm
      • Posts: 3

        Oh Yeah, that’s the ticket, I didn’t think about physX now massfx in max 2012. I have an older version of max but with PhysX. It might be just the trick for me. I don’t have TP so it will not work for me. But TP is awsome just the same. I wish max had some kind of solution for particle collision without a commercial plug in. Oh Well. Bravo for CGCookie.

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        1.1.1
        Nov 10, 2011 at 12:56 pm
      • Posts: 631

        Thanks ! Other part of this tutorial series is coming next week ;)

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        Nov 11, 2011 at 1:23 am
      • Posts: 67

        I am interesting in mass fx, too.
        I tried already to work with mass fx and watched a fiew basic tutorials on you tube. But it is for me to rudimental.

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        1.1.2
        Nov 11, 2011 at 10:31 am
      • Posts: 631

        Hi Max, thanks for posting. MassFX is an interesting and powerful tool, the problem is that it is still under development so the version we have now is just a part of the entire feature set we’ll have in the future. We’ll work on more MassFX related tutorials ;)

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        Nov 14, 2011 at 9:02 am
  2. Posts: 16

    I’m impatient to see it, thank you maxcookie !

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    2
    Nov 10, 2011 at 5:19 pm
    • Posts: 631

      Thanks ! it will be released in coming weeks ;)

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      2.1
      Nov 11, 2011 at 1:23 am
  3. eli0s
    Posts: 2

    Hey, thanks for the tutorial. I am really anxious about the future ones too!

    I think that the problem with the “Keep Apart” operator on event 2 is due to the fact that the “collision” operator needs to be after the “Keep Apart”.

    Also, not quite sure about the round button’s holes, proboolean can’t always be trusted (maybe an Xform modifier before the boolean operation would help), but a quick fix for the interior of the holes would be to select every opposite border in subobject mode and bridge them.

    Anyway, thanks again!

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    3
    Nov 11, 2011 at 2:03 pm
    • Posts: 631

      Thanks to you for the support.

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      3.1
      Nov 14, 2011 at 9:03 am
  4. Posts: 4

    thank you very much nice work….

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    4
    Nov 12, 2011 at 7:03 am
  5. usman
    Posts: 1

    wonderful and very well explained.

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    5
    Nov 14, 2011 at 5:56 am
  6. Posts: 195

    I’ll have to give this one a watch, I’m behind in my knowledge of Pflow to the extent of utter confusion. I guess its all that polygon modelling, I think its melting my brain ha ha.

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    6
    Nov 15, 2011 at 5:49 am
    • Posts: 631

      We’ll prepare more introduction tutorials to particles, something for PFlow and something for Thinking Particles…

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      6.1
      Nov 17, 2011 at 12:57 am
  7. Posts: 1

    An excellent tutorial! I don’t use 3dsMax, but I really like watching the workflow of some of these tutorials. By the way, the numbers on the series-bar below the article is in the wrong order. It says that this is the second tutorial and part 2 is the first!

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    7
    Nov 21, 2011 at 5:45 pm
    • Posts: 631

      Thanks for posting, now we check the series number problem. Please continue to follow us !

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      7.1
      Nov 22, 2011 at 2:03 am
  8. Posts: 5

    Please help me. I haven’t in my Particle “Maping object”, I have only “Maping”. How can I get a texture to my particles???

    Thanks. Very cool lesson.

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    8
    Nov 22, 2011 at 2:33 pm
    • Posts: 631

      Hi Anton, it is really strange, it is a basic feature in PFlow, can you open the Particle View, grab it and send me your event/node list by mail at a.cangelosi@cgcookie.com ?

      Thanks

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      8.1
      Nov 24, 2011 at 2:34 am
      • Posts: 5

        I think, this because I have only 9 version of Max. I send you printscreen of my PFlow settings.

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        8.1.1
        Nov 24, 2011 at 1:26 pm
      • Posts: 631

        Hi again, it can be possible, I don’t remember all the nodes/events had PFlow in 3ds max 9, but it is possible you need a newer version to have the Mapping Object event. Please let me know
        Thanks

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        Nov 25, 2011 at 3:49 am
      • hongsheng chen
        Posts: 1

        I want do this effect—vimeo.com/28918545
        i use 3dsmax pf box2 to do this ,but i have one big problom:the effect looks like a camera map projected one the buttons,but the texture dont stick to the moving buttons,i try data opeator to solve this ,but the bottons controled by physx,data opeator cant affect the bottons.
        mapping object type:continuous—-http://vimeo.com/38722381
        mapping object type:once at event entry—-http://vimeo.com/38754592

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        8.1.2
        Mar 19, 2012 at 12:11 am

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