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	<title>Comments on: Tip: FR Ambient Occlusion</title>
	<atom:link href="http://cgcookie.com/max/2011/11/07/tip-fr-ambient-occlusion/feed/" rel="self" type="application/rss+xml" />
	<link>http://cgcookie.com/max/2011/11/07/tip-fr-ambient-occlusion/</link>
	<description>3DS Max Tutorials and Training</description>
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		<title>By: a.cangelosi</title>
		<link>http://cgcookie.com/max/2011/11/07/tip-fr-ambient-occlusion/comment-page-1/#comment-5703</link>
		<dc:creator>a.cangelosi</dc:creator>
		<pubDate>Thu, 10 Nov 2011 09:41:23 +0000</pubDate>
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		<description><![CDATA[Thanks for posting, you are perfectly right :)]]></description>
		<content:encoded><![CDATA[<p>Thanks for posting, you are perfectly right <img src='http://cgcnetworksites.cgcookie.netdna-cdn.com/max/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Dr.B</title>
		<link>http://cgcookie.com/max/2011/11/07/tip-fr-ambient-occlusion/comment-page-1/#comment-5637</link>
		<dc:creator>Dr.B</dc:creator>
		<pubDate>Wed, 09 Nov 2011 11:29:45 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/max/?p=3933#comment-5637</guid>
		<description><![CDATA[Thanks I&#039;ll take a look :)]]></description>
		<content:encoded><![CDATA[<p>Thanks I&#8217;ll take a look <img src='http://cgcnetworksites.cgcookie.netdna-cdn.com/max/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: K.Grunig</title>
		<link>http://cgcookie.com/max/2011/11/07/tip-fr-ambient-occlusion/comment-page-1/#comment-5630</link>
		<dc:creator>K.Grunig</dc:creator>
		<pubDate>Wed, 09 Nov 2011 10:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/max/?p=3933#comment-5630</guid>
		<description><![CDATA[If you have a look at the flag animation tuts there are some usefull tips and tricks for using the RGB Multiply]]></description>
		<content:encoded><![CDATA[<p>If you have a look at the flag animation tuts there are some usefull tips and tricks for using the RGB Multiply</p>
]]></content:encoded>
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	<item>
		<title>By: a.cangelosi</title>
		<link>http://cgcookie.com/max/2011/11/07/tip-fr-ambient-occlusion/comment-page-1/#comment-5620</link>
		<dc:creator>a.cangelosi</dc:creator>
		<pubDate>Wed, 09 Nov 2011 08:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/max/?p=3933#comment-5620</guid>
		<description><![CDATA[Sure, you can use it with all the rendering engine. VRay has the possibility to add Ambient Occlusion directly on rendering on all objects too, but you can always use this trick just for some meshes.]]></description>
		<content:encoded><![CDATA[<p>Sure, you can use it with all the rendering engine. VRay has the possibility to add Ambient Occlusion directly on rendering on all objects too, but you can always use this trick just for some meshes.</p>
]]></content:encoded>
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	<item>
		<title>By: Dr.B</title>
		<link>http://cgcookie.com/max/2011/11/07/tip-fr-ambient-occlusion/comment-page-1/#comment-5564</link>
		<dc:creator>Dr.B</dc:creator>
		<pubDate>Tue, 08 Nov 2011 11:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/max/?p=3933#comment-5564</guid>
		<description><![CDATA[Interesting tip I might have to try that with mental ray]]></description>
		<content:encoded><![CDATA[<p>Interesting tip I might have to try that with mental ray</p>
]]></content:encoded>
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	<item>
		<title>By: a.cangelosi</title>
		<link>http://cgcookie.com/max/2011/11/07/tip-fr-ambient-occlusion/comment-page-1/#comment-5558</link>
		<dc:creator>a.cangelosi</dc:creator>
		<pubDate>Tue, 08 Nov 2011 11:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/max/?p=3933#comment-5558</guid>
		<description><![CDATA[Thanks :) Sure I&#039;ll add it to my release plan. In brief you can make some tests using a RGB Multiply in the Diffuse channel, then you can put your texture or color in the 1st slot and the Ambient Occlusion in the 2nd slot ;)]]></description>
		<content:encoded><![CDATA[<p>Thanks <img src='http://cgcnetworksites.cgcookie.netdna-cdn.com/max/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Sure I&#8217;ll add it to my release plan. In brief you can make some tests using a RGB Multiply in the Diffuse channel, then you can put your texture or color in the 1st slot and the Ambient Occlusion in the 2nd slot <img src='http://cgcnetworksites.cgcookie.netdna-cdn.com/max/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: Blago</title>
		<link>http://cgcookie.com/max/2011/11/07/tip-fr-ambient-occlusion/comment-page-1/#comment-5548</link>
		<dc:creator>Blago</dc:creator>
		<pubDate>Tue, 08 Nov 2011 08:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://cgcookie.com/max/?p=3933#comment-5548</guid>
		<description><![CDATA[Thanks for the great Tip.Can you make a tutorial of mixing 2 matterials. For example one texture or colour material with one ammbient occlusion. Thank you !]]></description>
		<content:encoded><![CDATA[<p>Thanks for the great Tip.Can you make a tutorial of mixing 2 matterials. For example one texture or colour material with one ammbient occlusion. Thank you !</p>
]]></content:encoded>
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