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In this video for 3ds max we’ll take a look at a different use we can do of FumeFX plug-in. We’ll try to create a simple ground volume fog using the smoke simulation in FumeFX and adding some turbulence to simulate a wind movement. We’ll tweak a little bit the rendering paramters to have the right density and to add lighting, then we’ll add an animated object in the scene and we’ll make it interacting with the fog disturbing it and deforming it during its movement.