Volume fog with FumeFX
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In this video for 3ds max we’ll take a look at a different use we can do of FumeFX plug-in. We’ll try to create a simple ground volume fog using the smoke simulation in FumeFX and adding some turbulence to simulate a wind movement. We’ll tweak a little bit the rendering paramters to have the right density and to add lighting, then we’ll add an animated object in the scene and we’ll make it interacting with the fog disturbing it and deforming it during its movement.
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As always, useful stuff, very nice work.
If possible it would be nice to have, tip or longer video, about FumeFX, Dreamscape (not sure about this one) and every other plugin and their interaction with MentalRay. I often feel outright stupid about that – it supports MentalRay (http://www.afterworks.com/FumeFX/mray.asp?ID=16) but big part of the people who make tutorials always render with scanline renderer (when using said plugins). I remember that you mixed both in ricochet bullet video (or something like that), but in general, there is not that many tutorials that mix Fume or even Hair and Fur and MentalRay. What if I want to render all under one renderer and do as little compositing as possible?
As I said, my knowledge is limited and this always was incomprehensible to me. I probably wrote a lot of gibberish, not sure if message was clear…
Hi, thanks for posting. You was really clear. It is right, usually we render with Scanline using these plug-ins, sometimes it is due to some not 100% compatibility, sometimes it is due just to do it it in the fastest way using default renderer, but thanks for the suggestions. In near future I’ll prepare some videos to see how to use FumeFX and other tools with Mental Ray. For example, I used MR in the “Big fire” tutorial series with FumeFX….
Thanks for the reply – I’ll take a look at “Big fire” tutorial to see how it’s done right
You are welcome !
Very helpful tutorial, great job and thanks for doing this!
Thanks, it was just a simple example on how to use FumeFX in a different way, obviously you can explore different setup to achieve a more realistic look
Hey, good tut, man. I just wanna creat the fog on the surface of asteroid,I used fumfx too, but I can’t find a best way to simulate the fog with high quality details. Thanks.
Thanks. To be more precise, do you have problems do add details in FumeFX, so you are obtaining a low quality simulation, or you’d like to have more swirls or turbulence ?
how about a rolling fog effect?
Hi Dean, interesting suggestion, we’ll try to add it to our future plan ! Thanks