Tip: Krakatoa Collision PFlow operator

In this tip tutorial for 3ds max we’ll continue to talk about Particle Flow, and we see something related with surface interaction and collisions. In the past we used a lot deflectors and collision operators to have collisions between PFlow particles and objects but it is really slow, so we’ll take a look at the Krakatoa Collision Operator to see how we can use it to speed up our particle setup.

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11 Responses to “Tip: Krakatoa Collision PFlow operator”
  1. Posts: 5
    Marc Andres says:

    Very useful tip Alessandro. Only one question, when you uses the Krakatoa collision operator you must to render the scene with krakatoa render engine?
    Thanks for the tip, I cant wait fo more krakatoa tutorials.
    Marc

    • Posts: 983
      a.cangelosi says:

      Hi Marc,
      thanks for posting. Absolutely not. You can just use the Krakatoa Collision operator in a scene that will be rendered as you need with any rendering engine, we are using just the PFlow operators coming from Thinkbox Software to have a faster collision detection ;)

      • Posts: 5
        Marc Andres says:

        Thanks for your answer Alessandro. I’m thinking seriously to buy a lisence of krakatoa plugin. First I will download the demo version for to test with your tuts.
        Marc

      • Posts: 983
        a.cangelosi says:

        Hi Marc, thanks to you for the support. Krakatoa is a really interesting, useful and powerful plug-in, and coming releases are better and better. Downloading the demo version and testing it is a really good decision ! ;)

  2. Posts: 1
    3ds max says:

    Nice tip, thanks thanks!

  3. Posts: 1
    pablo contreras says:

    Thank you! Just one question. By any chance is it posible to rotate the rain as a whole? Im trying to make a scene with the rain rotating with the cloud but i cant make the rain rotate with the cloud!

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