In this tip video for 3ds max, we’ll continue exploring FinalRender world. We’ll take a look at the ObjectID render element in Studio Edition, to see the differences between it and the standard feature in 3ds max. We’ll see how it works and how we can use it to export pure RGB channel mask passes for different objects splitted on different passes.
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Nice top, saved my rendering
Anyway, is there a bug with multimatte element pass and final render?
It comes out blank here.
Nice tip*
Thanks !
Thanks for posting, can you send me your scene at [email protected] ?