In this tip video for 3ds max, we’ll continue exploring FinalRender world. We’ll take a look at the ObjectID render element in Studio Edition, to see the differences between it and the standard feature in 3ds max. We’ll see how it works and how we can use it to export pure RGB channel mask passes for different objects splitted on different passes.

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Discussion

4 Responses to “Tip: Final Render ObjectID render element”
  1. Posts: 33

    Nice top, saved my rendering :)
    Anyway, is there a bug with multimatte element pass and final render?
    It comes out blank here.

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    1
    Jan 28, 2012 at 12:11 pm

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