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In this tutorial for 3ds max we’ll finalize the Playing with Krakatoa series. We’ll continue to work a little bit on PFlow setup, trying to find the best compromise in rendering using Krakatoa. Then we set the shading properties in Krakatoa finding a good look with not so much particles in rendering to be fast, and we’ll add some different colored light sources. Final step will be to move the frames in Combustion to play a little bit with different tools to find our final look.