Playing with Krakatoa and PFlow – part 2

In this tutorial for 3ds max we’ll finalize the Playing with Krakatoa series. We’ll continue to work a little bit on PFlow setup,  trying to find the best compromise in rendering using Krakatoa. Then we set the shading properties in Krakatoa finding a good look with not so much particles in rendering to be fast, and we’ll add some different colored light sources. Final step will be to move the frames in Combustion to play a little bit with different tools to find our final look.


Final results:

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30 Responses to “Playing with Krakatoa and PFlow – part 2”
  1. Posts: 33
    Johan Alfort says:

    Wow, another super tutorial, Thank you very much, very informative and super results!

    • Posts: 1026
      a.cangelosi says:

      Hi Johan, thanks. As you know we are working a lot on Krakatoa/particles tutorials, ans soon we’ll release more complex example.

      • Posts: 2

        I’m waiting your Krakatoa tut, very impressive and easy to learn PF & Krakatoa. Thank you for your tutorials Alessandro=))

    • Posts: 1026
      a.cangelosi says:

      Thanks to you to be there ! You know, it is a pleasure for us to release videos for you

  2. Posts: 208
    hawkeye134 says:

    [Referring to the video sample] It’s a very pretty abstract piece of art Alessandro :) reminds me of a solution dissolving in water.

    • Posts: 1026
      a.cangelosi says:

      Thanks, in the future we’ll prepare more complex abstract art done with Krakatoa and PFlow, that’s just an introduction ! ;)

  3. Posts: 7
    Daniel says:

    NOW this is what i am talking about!! Cool tuts!! keep it coming!! I saw the other one on vimeo with the warner logo…part 2 is coming soon i guess right?

    • Posts: 1026
      a.cangelosi says:

      Hi Daniel, thanks for the comment. Sure, Part 2 will be finished next week and will be published just after Part 1 ;)
      If you have suggestions for more tutorials you like to see, please do it


  4. Posts: 9

    a very good tutorial….a question…any chance to include the source files for old versions such as Max 2010..thank you in adv

    • Posts: 1026
      a.cangelosi says:

      Hi, thanks for the comment. Starting from next tutorial we’ll deliver the scene for 2010, 2011 and 2012. Actually if you need this tutorial for 3ds max 2010, please send me a mail at


  5. Posts: 5
    Marc Andres says:

    Alessandro, thanks for the tutorial. Krakatoa is a very complex plugin and with your tuts is more easy to start with it. When a tutorial combining PFlow Krakaoa and Real Flow?

    • Posts: 1026
      a.cangelosi says:

      Hi Marc,
      thanks to you for the comment. Hope you like our tutorial series and hope you’ll continue to support us in the future ! We are planning a series of tutorials about RealFlow, and some of it with Krakatoa too. Hope to release it soon.

      • Posts: 3

        I currently work full-time in a small animation/vfx company. But I’d like to do a tut or two for cgcookie. Just love this place. Here’s a link. I’m planning to make one-or-two tuts about Realflow/Thinking Particles 4/Krakatoa.
        Sorry if this comment is misplaced. Kind of a fast post at work.

  6. Posts: 2
    daelril says:

    hi, i’m currently following your tutorial, and something weird happens. I waqs going to use the exact same values as you, the problem is that when i add the first spawning, i get an amazing amount of particles, much much more than you did. I had to lower the values or i wouldn’t have been able to work properly. Did i do something wrong?

      • Posts: 2
        daelril says:

        nevermind, i thought the huge amount of particles was the main problem, but it seems that pflow is not designed to work on AMD processors and ATI GPUs. Also the fact that this plugin is singlethreaded doesn’t help. I guess i’ll have to use fumefx or thinking particles, pflow is not for my machine.

      • Posts: 1026
        a.cangelosi says:

        understood. PFlow can be really really slow due to single thread, some tricks to use it with millions particles :
        1) use a really low amount of particles visible in viewport ;
        2) never try to render a single frame to see how it look, because it will be really slow, it needs to simulate all the frames before your frame ;
        3) if you need to check how it look to a frame like 50 and more, it is better to render it from frame 0 it will be a faster way, because it will simulate frame by frame and you have not to wait the entire amount of time for just 1 frame….

        more to come…

  7. Posts: 1
    freeminder says:

    In lasst part we prepair the setup fo partical flow/ You remembers thats the result/ Pls tell we where we prepair the setup) Thx

    • Posts: 1026
      a.cangelosi says:

      Hi Alex, can you explain me better what you need ? I’d like to help you, but please write me a more precise message, you can contact me using mail too at


  8. Posts: 1
    riad says:

    the second part is totally different from the first one..Am a newbie,,i dont know how u set it up..the values u used,,,stuff like that..please need some help.

  9. Posts: 1

    I can’t download the video and source file =/
    I get this message:
    Not Found
    The resource could not be found.

    Could you please reupload it?
    Thanks in advanced!

  10. Posts: 1

    I’ve get the same problem, can’t download the video and the source file for better understand the exercice.

    • Posts: 1026
      a.cangelosi says:

      Hi Mathias, thanks for your post, we are trying to understand why it is not downloadable, stay tuned for a solution

  11. Posts: 2
    wang yun says:

    when i see the intruduction ,i was attracted deeply!thank you share so good video!

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