Create a Free Account
Stay up to date on our 3DS Max tutorials and more!
In this video for 3ds max we start a new series to talk about a new topic for FinalRender. We’ll start to take a look at Global Illumination techniques in FR 3.5. We’ll start with a general look over GI features and engines, and then we’ll start to talk about Adaptive Quasi-Montecarlo looking at its parameters step by step.
User Submitted ImagesView All
No images submitted yet