In this video for 3ds max, we’ll continue to work on Tron tutorial series. We’ll start preparing some basic shaders for metals and energy lines. We’ll prepare basic lighting setup to achieve the right look, and to be ready to render various pass. To prepare the shaders we’ll use the Arch&Design material for Mental Ray and Self Illumination feature that give us the possibility to emit lighting from self illuminated materials using the Final Gather. In Part 4 we’ll try to finalize lighting/shading and start planning pass rendering and compositing.