3DS Max: FinalRender Ocean Introduction
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In this video for 3ds max, we’ll continue to talk about FinalRender features, and we’ll see how we can use Ocean primitive and Ocean shader to create a good quality sea animation in a very fast and simple way. We’ll take a general look at the Ocean shader parameters, and we’ll see every single mesh parameter, (we’ll talk about foam simulation in a future tutorial), and we’ll see how we can modify the sea mesh using standard 3ds max modifier to have a complete control over shape and final look.
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Amazing thank you!!!
Thanks Daniel !
Great tut Alessandro!!! “I’ll be waiting for your next finalRender tut!!
Hi Jonathan, thanks !
We’ll release more FinalRender tutorials really really soon ! Stay tuned for it !
Very welcome tutorial, but,where’s the foam surrounding the teapot for an instance ?
I think foam parameters should be adressed too, as you said in the beginning of the tutorial.
Hi Luiz,
you are perfectly right. We’ll release a new tutorial to talk just about foam generation and to creare a more complex scene. Thanks for the comment.
Thank you, looking forward to watch it..
Hi Luiz, thanks ! Enjoy it !
How much does final render cost?
Hi Gavin, actually FinalRender 3.5 costs 995,00 USD and FinalRender 3.5 SE costs 1.295,00 USD….if I can help you more, please let me know. Thanks
Fantastic! Came over from BlenderCookie just to get an idea about 3d
max. Saw your render and now I would like to learn more. The wave caps look so real, very sharp edges, I can feel getting seasick. Good job!
Thanks so much. Hope you’ll continue checking MAXCookie in the future ! Thanks again for your words.
Thanks Alessandro
http://pili.la/cjg
You are welcome !
Thank you, great tut. And also, it’s rewarding doing it for ourselves.
Thanks Daniel, it is a pleasure to do it !
Amazing!
Something more?
I want some more!
Thanks in Adv!
Hi, thanks for posting. We’ll have more ocean simulation related tutorials in the future, we’ll have for sure something about foam generation ! thanks again
Excellent tutorial! Mind telling me how you achieved the water highlight twinkle-sparkles on the surface? i’m actually trying to figure out how to do that in vray right now…
It is a really simple lighting effect due to the sun position and the specularity of the surface. We’ll prepare soon a VRay sea/ocean tutorial
This tutorial is great! Any chance you could tell us how to create the sparkle-highlights on the surface of the water?
Whenever I render the scene with the finalrender ocean material applied it is not dark like the video is there anyway you could guide me to getting these results?
Here is what my render looks like.
Hi, it is possible you have a problem with the exposure, but it is simpler if you send me your scene to check it. Please send me a mail to [email protected]