With this video for 3ds max, we’ll start a new particle related series. We’ll see some usage of PFlow to create complex and strange setup like energy fluid, and then we’ll see how to use Krakatoa and Magmaflow to render it and create a beautiful final result.











Very cool, I barely know how to use krakatoa…
Oh! i’m first!
Hi Miguel, thanks for the support.
I think it is useful to say that we’ll start soon a more in depth video series to talk about Krakatoa starting from basic to really advanced tutorial, so stay tuned for it ! It will be amazing, I think, and I hope !
RAAA it’s amazing crazy tutorial avalanche ! everytime great .
Thank’s alessandro for your work
emeric
Thanks for the comment, we’ll try to do our best and we’ll continue working to make MAXCookie a solid resource for you
how about krakatoa fumefx tutorial or fumefx frost tutorial. Those would be sweet.
Hi Travis, are you reading in my mind ?!
I’m joking, but it is right. We planned a lot of Krakatoa and FumeFX tutorials, and we’ll introduce Frost too, really soon. So stay tuned for it, in coming weeks/months we’ll have a bunch of VFX related tutorials for Krakatoa, FumeFX; Frost, Realflow, etc etc
I love fumefx pflow and other particle/fluid systems. Your tuts are and will be an invaluable source of learning for me as my Diploma goes along. Unfortunatly I’m busy character and environment modelling for an animation but I am looking forward to showing off the things I have learned from this site in the animation when the time comes. Keep up the good work!
Thanks for your comment. Hope to be useful with my videos, and we’ll continue to work hard on FX related stuffs as PFlow, Krakatoa, FumeFX, and we’ll start talking about Thinking Particles and Realflow soon.
hello. when part2 will be available?
Hi, Part 2 is under working and will released really soon. Thanks !
Hi Alessandro … great tutorial, thanks for this and the others.
If you are taking suggestions, would love to see a tutorial on how to create a layer of fog/mist in an outdoor scene, in which it reacts to a character walking through it. So a layer of fog at the characters knee level, but no higher … and as the character walks forward the fog reacts to its movement.
maybe too advanced?
Hi Michael, thanks for your comment and thanks for the suggestion. It would be an interesting tutorial, so I add it to the plan thanks !
Great!,thank for the video, i like the 3ds max
Thanks to you for the comment.
U R AWESOME.
Thanks for your words. We love to hear that people are happy about our job.
A.Cangelosi. I was wondering if you had any tutorial explanaiting the esencials about particles. Like what this does, etc. it´s because i got really interested in the subject and i will like to see if i can learn alot more about it.
thanks for the tut.
Hi Oliver and thanks for posting. We have some older tutorials about particles on MAXCookie, you can check it, but for sure we’ll work on basic tuts for Particle Flow and Thinking Particles.
gracias saludos desde mexico ahora entiendo mas este impresionante efecto
Thanks Adrian for your posting ! Glad to have you with us
Did I miss something? I thought we were going to render using Krakatoa in this tut? When I render with Krakatoa its blank? Seems to be just particle tutorial.
Hi Ben,
do you see something in the alpha channel in frame buffer rendered image ?
Hey Alessandro! I have a question for you. I’ve been trying to create a death eater smoke effect from Harry potter with FumeFX and it’s so hard. the question is, how do I use FumeFX with the build in particles in 3ds Max?
Hi again,
it depends on what kind of animation it needs to do. I should use just an animated emitter and some additional forces to control it, but using particles can be an other way too.
You rocks Mans!
Thanks a lot, please continue following us
Some nice effects you got going there bro, keep up the good stuff
Thanks