In this tip tutorial we’ll take a look at a really “ancient” feature in 3ds max, I’m talking about the “Hold & Fetch” commands. Using these commands we’ll be able to save the actual scene on a temp file without the need to decide where we have to save it and how we have to name it, so we’ll be able to change the scene as we want making tests and if we’ll need the old version back again we’ll have just to use the “Fetch” command.

 

 

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Discussion

3 Responses to “Hold and Fetch”
  1. Posts: 7

    Good work Alessandro Cangelosi. i recently switch from blender to 3dsmax. I would like you to explain a little bit of some of the tool you are using and the short cut keys as the tutorial goes along. Any way i do like your tutorials and looking forward to see more.

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    1
    Sep 3, 2011 at 9:03 am
    • Posts: 631

      Thanks, and you can be sure I’ll work more to be more complete with more explaination during my recording….

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      1.1
      Sep 4, 2011 at 11:53 pm
  2. Posts: 7

    Good work Alessandro Cangelosi. i recently switch from blender to 3dsmax. I would like you to explain a little bit of some of the tool you are using and the short cut keys as the tutorial goes along. am realy a amature in 3ds max. Any way i do like your tutorials and looking forward to see more.

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    2
    Sep 3, 2011 at 9:06 am

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