In this video for 3ds max, we’ll continue to work on Tron tutorial series. We’ll finalize modeling adding new objects and mesh trying to create a basic environment. We’ll use standard primitives and basic poly modeling. In next part we’ll work on lighting and shading.

 

Tron PortalCreating a Tron-like Portal Part 01Creating a Tron-like Portal Part 03

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Discussion

4 Responses to “Creating a Tron-like Portal Part 02”
  1. Jin Kazama
    Posts: 7

    I cant wait till the lighting and shaders part arrives. so exciting!!

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    1
    Aug 13, 2011 at 12:25 pm
    • Posts: 631

      Hi Jin,

      thanks for your comment. Lighting and shading part is near to be released, and we’ll try to obtain a really good final result. Remember that this is just our 1st Tron related tutorials, and I can also give you some news in advance, we are planning a complete movie/vfx related video tutorial series, we’ll try to replicate movies fx shots using 3ds max and some plug-ins, so we can explore how to use it in production with complex jobs to be done.

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      1.1
      Aug 16, 2011 at 5:44 am
  2. Posts: 19

    Great tutorial,waited a while for this part but it was worth it.Cant wait to get some textures on the model and you have done a superb job,Thank you.

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    2
    Sep 10, 2011 at 2:48 pm
    • Posts: 631

      Hi, thanks for your comment !
      I hope you’ll enjoy part 3 and 4 too. It will be released soon !!!

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      2.1
      Sep 12, 2011 at 1:33 am

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