In this tip tutorial we’ll take a look again at Carpaint shader coming with Mentalray, and we’ll see how we can use a gradient ramp or an other map to control the dirt presence over the paint layer to simulate dirty look.
In this tip tutorial we’ll take a look again at Carpaint shader coming with Mentalray, and we’ll see how we can use a gradient ramp or an other map to control the dirt presence over the paint layer to simulate dirty look.
Good tutorial,
but I believe you used a planar uvw map for the gradient, if you used a cylinder map i think the transition could have looked better, because now the gradient map is stretched.
Hi, you are right, obviously using a better UVW coordinates, is the best way to achieve the best result. I used the Planar one just to have a fast way to setup it, but you are 100% right.
Thanks.