In this tip tutorial we’ll take a look again at Carpaint shader coming with Mentalray, and we’ll see how we can use a gradient ramp or an other map to control the dirt presence over the paint layer to simulate dirty look.

 

 

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Discussion

2 Responses to “Car Paint Layer”
  1. AGCG
    Posts: 1

    Good tutorial,
    but I believe you used a planar uvw map for the gradient, if you used a cylinder map i think the transition could have looked better, because now the gradient map is stretched.

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    1
    Aug 11, 2011 at 3:19 am
    • Posts: 631

      Hi, you are right, obviously using a better UVW coordinates, is the best way to achieve the best result. I used the Planar one just to have a fast way to setup it, but you are 100% right.

      Thanks.

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      1.1
      Aug 16, 2011 at 5:53 am

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