In this video tutorial for 3ds max, we’ll finalize the Volcano Smoke fixing some parameters in the simulation panel, and working a little more on the smoke rendering side. We’ll prepare a simple environment and a basic shader for the terrain. To finalize it we’ll add wavelet simulation to obtain a bigger scale look

FumeFX is required for this tutorial View the results

Volcano SmokeCreating Volcano Smoke Part 1

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Discussion

12 Responses to “Creating Volcano Smoke Part 2”
  1. Posts: 209

    Another intresting tutorial even though I haven’t got Fume (I use Trapcode Particular)- One suggestion Alessandro that you could consider for future tutorials, is to show the finished animation at the end.

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    1
    Aug 9, 2011 at 8:29 am
    • Posts: 905

      Hi,

      thanks for the suggestion, you’ll see final animation on the final part of the tutorial series, I think. But you can be sure that it is ready and will be released soon.

      Thanks again

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      1.1
      Aug 10, 2011 at 3:33 am
    • Posts: 52
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      1.2
      Aug 10, 2011 at 7:03 am
      • Posts: 209

        Cheers Wesburke :)

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        1.2.1
        Aug 14, 2011 at 6:02 pm
      • Posts: 1

        I would say, way to much dissipation… also I would add some more passes for debris and other stuff… maybe some magma, Alessandro… ;) I think you should have a nice shader for it.

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        1.2.2
        Sep 27, 2011 at 7:07 am
      • Posts: 905

        Hi Jannis, it was just a simple introduction to volcano smoke effects, and you are right. I think we’ll release in the future a more advanced version to see a different look, with more details and other fx layers as debris, magma, etc etc. Maybe we can use Realflow to simulate magma and a custom shader to render it. Thanks for the suggestion.

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        Sep 27, 2011 at 12:23 pm
  2. Posts: 4

    Thaks you for this amazing tutorial ^^ cgcookie its the best website for 3ds max tutorial :D

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    2
    Aug 9, 2011 at 8:51 pm
    • Posts: 905

      Thanks !!! Follow us and spread the voice if you like it !!!

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      2.1
      Aug 10, 2011 at 3:34 am
  3. Marcos
    Posts: 1

    Hope you looked at youtube to see how real pyroclustic smoke looks like, couse what You has shown do not look like volcano at all :/ Scale, scale, scale !

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    3
    Aug 11, 2011 at 12:49 pm
    • Posts: 905

      Hi Marcos,
      thanks for your comment and suggestion. Sure, I checked many videos about it for reference, when I had to do it on some productions. The scale problem is due to time problems we have during the tutorial recording. In this video I’d like just to show the main ways and techniques you can use to create a volcano smoke look, and as I told during the recording, everyone can explore different look and setup to achieve different results. Some pyroclustic smoke are similar to the tutorial result, others are really different. Following my FumeFX tutorials, we saw how to work to achieve a more detailed simulation with a different scale look, so it can be changed in a really simple way.

      Thanks again for your suggestion, I want to hear people asking for changes, fixes, or something else because it is useful to explore more in depth the tutorial content and to extend the discussion to solve some problems or find other ways to obtain a better result.

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      3.1
      Aug 16, 2011 at 5:50 am
  4. xcm
    Posts: 2

    I saw this tutorial before… but done by someone else, like a few months ago, it’s the same step by step the same…

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    4
    Sep 23, 2011 at 5:37 am
    • Posts: 905

      Hi, what I can say is that usually I do not follow tutorials done by other artists, and that’s just because I like to study new things just playing with it. But if you can find the tutorial you are talking about it will be interesting to check it.

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      4.1
      Sep 23, 2011 at 6:46 am

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