In this video tutorial for 3ds max, we’ll finalize the Volcano Smoke fixing some parameters in the simulation panel, and working a little more on the smoke rendering side. We’ll prepare a simple environment and a basic shader for the terrain. To finalize it we’ll add wavelet simulation to obtain a bigger scale look











Another intresting tutorial even though I haven’t got Fume (I use Trapcode Particular)- One suggestion Alessandro that you could consider for future tutorials, is to show the finished animation at the end.
Hi,
thanks for the suggestion, you’ll see final animation on the final part of the tutorial series, I think. But you can be sure that it is ready and will be released soon.
Thanks again
Here is a video of it we put on our Facebook page – http://www.facebook.com/video/video.php?v=10150232482991677&oid=112374962117133&comments
Cheers Wesburke
I would say, way to much dissipation… also I would add some more passes for debris and other stuff… maybe some magma, Alessandro…
I think you should have a nice shader for it.
Hi Jannis, it was just a simple introduction to volcano smoke effects, and you are right. I think we’ll release in the future a more advanced version to see a different look, with more details and other fx layers as debris, magma, etc etc. Maybe we can use Realflow to simulate magma and a custom shader to render it. Thanks for the suggestion.
Thaks you for this amazing tutorial ^^ cgcookie its the best website for 3ds max tutorial
Thanks !!! Follow us and spread the voice if you like it !!!
Hope you looked at youtube to see how real pyroclustic smoke looks like, couse what You has shown do not look like volcano at all :/ Scale, scale, scale !
Hi Marcos,
thanks for your comment and suggestion. Sure, I checked many videos about it for reference, when I had to do it on some productions. The scale problem is due to time problems we have during the tutorial recording. In this video I’d like just to show the main ways and techniques you can use to create a volcano smoke look, and as I told during the recording, everyone can explore different look and setup to achieve different results. Some pyroclustic smoke are similar to the tutorial result, others are really different. Following my FumeFX tutorials, we saw how to work to achieve a more detailed simulation with a different scale look, so it can be changed in a really simple way.
Thanks again for your suggestion, I want to hear people asking for changes, fixes, or something else because it is useful to explore more in depth the tutorial content and to extend the discussion to solve some problems or find other ways to obtain a better result.
I saw this tutorial before… but done by someone else, like a few months ago, it’s the same step by step the same…
Hi, what I can say is that usually I do not follow tutorials done by other artists, and that’s just because I like to study new things just playing with it. But if you can find the tutorial you are talking about it will be interesting to check it.