With this tutorial for 3ds max we’ll start a new fx related series. We’ll take a look at how to create a volcano smoke, trying to simulate a big scale smoke volume with FumeFX. In part 1 we’ll start preparing a simple volcano mesh, and adding a basic PFlow emitter that will be main FumeFX source. We’ll start tuning basic simulation/dynamic parameters and a little bit of look. In part 2 we’ll finalize it to obtain final
motion and realistic rendering.