In this Citizen Exclusive tutorial we’ll start a new series, we’ll take a look at how we can create a Meteor fireball and smoke fx using Particle Flow and FumeFX. This time we’ll start preparing basic scene setup, we’ll create two PFlow systems to drive the fireball and the smoke trail. Then we’ll prepare the basic fireball FumeFX setup tuning fluid simulation parameters and some rendering tweaks.

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Meteor FireballExclusive: Meteor Fireball – Part 2

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