Gun VFX Part 02
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This is last part of Gun FX tutorial series. We’ll focus on a single gun shot point over the wall to add more details and finalize it.
We’ll work on FumeFX setup, finding a good compromise and tweaking color and density, using a mid level simulation with Wavelet cache, then we’ll add more details with Particle Flow, creating various sized debris, with different animation look.
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No comments yet. Might we suggest something other than "first post"?