In this tutorial we’ll start to see how can simulate gun shooting over a wall, so we’ll start creating a simple environment with a floor and a wall, using standard primitives and Arch&Design shaders, then we’ll add debris flying away using PFlow and start adding smoke fx using FumeFX. We simulate debris dynamic using basic PFlow nodes and some space warps.

FumeFX is required for this tutorial

Gun VFXGun VFX Part 02

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Discussion

6 Responses to “Gun VFX Part 01”
  1. Posts: 7

    cool, i love visual effect.

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    1
    Sep 22, 2011 at 5:29 pm
    • Posts: 631

      Hi and thanks for your post. Stay tuned for more visual effects tutorials, we’ll prepare soon a lot of videos related to Krakatoa, PFlow with boxes, Thinking Particles and FumeFX.

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      1.1
      Sep 23, 2011 at 6:37 am
  2. reza
    Posts: 2

    hi very good …thanks for you post…

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    2
    Oct 19, 2011 at 1:30 pm
  3. ivy
    Posts: 8

    Great alexandro :) thank you

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    3
    Feb 23, 2012 at 6:55 am

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