In this tutorial we’ll start to see how can simulate gun shooting over a wall, so we’ll start creating a simple environment with a floor and a wall, using standard primitives and Arch&Design shaders, then we’ll add debris flying away using PFlow and start adding smoke fx using FumeFX. We simulate debris dynamic using basic PFlow nodes and some space warps.
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6 Responses to “Gun VFX Part 01”Leave a Comment















cool, i love visual effect.
Hi and thanks for your post. Stay tuned for more visual effects tutorials, we’ll prepare soon a lot of videos related to Krakatoa, PFlow with boxes, Thinking Particles and FumeFX.
hi very good …thanks for you post…
Thanks to you
Great alexandro
thank you
Thanks !