This is last part of the Desert Explosion tutorial series. We’ll work to finalize the smoke and the fire look, then we’ll render the passes and comp it using Autodesk Combustion. The final result will be a good starting point to create a more complex scene. In the future, we’ll work on more stuffs related to explosion, to add more details as debris, explosion effect over the ground etc etc

FumeFX is required for this tutorial

Desert ExplosionDesert Explosion with FumeFX Part 2

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Discussion

10 Responses to “Desert Explosion with FumeFX Part 3”
  1. Jin Kazama
    Posts: 18

    Now that’s what I’m talking about. BOOM

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    1
    Jul 1, 2011 at 9:58 pm
  2. Posts: 6

    I became a member of this society just for this series. I am watching them through before I begin the process. My question is this, how would I make the Dust CLoud particles interact with a stationary object. I am wanting the cloud to basically move down a street I have shot. And in the end have a car drive out of it.

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    2
    Oct 31, 2011 at 7:38 pm
    • Posts: 918

      Hi Gregory, thanks for posting here. If you like to have an obstacles interacting with fluids in FumeFX, you have to add it in the object list. I just prepared a tip tutorial to talk about this topic, and it will be posted at the end of November. If you need more help, please contact me.

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      2.1
      Nov 2, 2011 at 4:03 am
      • Posts: 6

        Thank you so much. I sent you my test scene.

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        2.1.1
        Nov 2, 2011 at 9:16 am
      • Posts: 6

        Thanks again I just watched your tip video on Vimeo. Still trying to work it out, but I think I was on the right track.

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        2.1.2
        Nov 2, 2011 at 11:16 am
      • Posts: 918

        Thanks to you for the support :) If you have still problems please contact me again

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        Nov 3, 2011 at 3:14 am
  3. bill
    Posts: 1

    Hi.I can not download these videos.after restarting computer they are restarted.How can i solve this problem?
    Thank you.

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    3
    Mar 7, 2012 at 3:38 pm
  4. RichardG
    Posts: 1

    Nice tut. One thing though your explosion cloud left no shadows on the ground, which would have made it more realistic looking.

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    4
    Oct 30, 2012 at 10:27 pm
    • Posts: 918

      Hi, thanks. Sure, you are right, but it was just an introduction tutorial. Soon you’ll see more in depth pyro series to see how to create hi-end results ;)

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      4.1
      Oct 31, 2012 at 2:33 am

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