In this video tutorial for 3ds max, we’ll continue to work at the Desert Explosion with FumeFX tutorial series. This time we’ll finish to prepare the shockwave pass, adding the wavelet turbulence simulation and adjusting rendering parameters for the smoke layer. Then we’ll add a new particle system to simulate the fireball explosion, and we’ll start to prepare the basic setup in FumeFX.
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6 Responses to “Desert Explosion with FumeFX Part 2”Leave a Comment















Hey ! It’s the same as the first one !
It`s Part 1 !!!
Oops! Thank you for letting us know. Re-uploading right now.
Okay fixed!
Thanks, it’s fantastic !
part 1, part2 part3 i cant see, no tengo permiso del administrador, que pasa?, asi como puedo aprender