In this video tutorial for 3ds max, we’ll continue to work at the Desert Explosion with FumeFX tutorial series. This time we’ll finish to prepare the shockwave pass, adding the wavelet turbulence simulation and adjusting rendering parameters for the smoke layer. Then we’ll add a new particle system to simulate the fireball explosion, and we’ll start to prepare the basic setup in FumeFX.

FumeFX is required for this tutorial

Desert ExplosionDesert Explosion with FumeFX Part 1Desert Explosion with FumeFX Part 3

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Discussion

6 Responses to “Desert Explosion with FumeFX Part 2”
  1. Nicolas
    Posts: 6

    Hey ! It’s the same as the first one !

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    1
    Jun 27, 2011 at 2:05 pm
  2. Wolf
    Posts: 1

    It`s Part 1 !!!

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    2
    Jun 28, 2011 at 3:51 am
    • Posts: 52

      Oops! Thank you for letting us know. Re-uploading right now.

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      2.1
      Jun 28, 2011 at 7:04 am
      • Posts: 52

        Okay fixed!

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        2.1.1
        Jun 28, 2011 at 7:41 am
      • Nicolas
        Posts: 6

        Thanks, it’s fantastic !

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        2.1.2
        Jun 29, 2011 at 5:10 am
  3. Posts: 1

    part 1, part2 part3 i cant see, no tengo permiso del administrador, que pasa?, asi como puedo aprender

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    3
    Sep 13, 2011 at 9:42 am

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