In this video tutorial for 3ds max, we’ll start working on a new tutorial series. We’ll create a desert like environment using simple primitives as planes, then we’ll create a desert shader using the Arch&Design material with some procedural maps and we’ll prepare it to be rendered with Mental Ray. We’ll prepare the lighting setup using MR Sun and MR Sky, with some adjustment to give it
a desert look. We’ll start to create a basic explosion setup with the 1st shock wave layer. We’ll use Particle Flow to give it the basic smoke/dust movement and prepare our 1st simulation.
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22 Responses to “Desert Explosion with FumeFX Part 1”Leave a Comment
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Thank you very much! Great job!
Thanks to you ! We are preparing more FX related tutorials !
Stay tuned
brilliant lesson, thank you!
looking forward to the rest or the series
Thanks Danny !
Part 2 will come soon, and in the meantime we are preparing a lot of new FX related tutorials !
Intanto ti ringrazio per il tutorial (scrivo in italiano perche ho visto che lo sei anche tu), comunque non riesco a capire una cosa, quando fai le montagne e le renderizzi per la prima volta (mi sembra piu o meno quando il video sta sui 20:00 min) nel render le montagne ti si vedono sopra tutti gli oggetti, poi non so cosa premi XD e qunado renderizzi per la seconda volta non appaiono sopra gli oggetti (poi le modifichi per farle vedere in lontananza) io non capisco come hai fatto (sono un principiante) e ti sarei veramente grato se me lo spiegheresti, grazie mille in anticipo
I have same problem like U. While rendering (20:27) I see all 3 pots inside the mountain I’ve just created, and I cant change it. As far all was clear and very helpful but I cant manage this part. Looking forward for help
hai Cangelosi thank you so much for your tutorials i love them, and i learn lots of things with your help.
btw i have a problem with this one when i simulate the fumefx 3ds max crashes after simulating few frames i don’t know. why it says
“an error has occurred and the application will now close”
i use
win 7 32 bit
ram 4 gb
Total available graphics memory 2301 MB
do u have any idea for this one??
Hi, thanks for the comment. It could be due to you ram amount, have you tried to have a really low resolution for FumeFX grid ? How much free space do you have in your HD where you are saving FumeFX cache ?
thanks for your response. i had 14 gb free space, and i saved it in c drive. but just now i installed max in my brother’s system which mostly has same configuration, except it is 64 bit and it did the job. it is working fine now. thanks
Understood, it is due to 64bit memory management maybe. But glad that now it is solved.
Thanks
When I render out the preview for the smoke, I do not see anything. I never get smoke/dust cloud.
Hi again Gregory, can you send me your scene at [email protected] so I can check it to understand where is the problem ? Thanks
Thanks for your response. I emailed you my scene.
Hi! i have a problem.No matter how close i bring the mountains to the camera,i cant see them.even if i put them on the teapod(the one closer to the camera).Anyone knows what to do?
Hi, I think it can be due to the normals, but to be sure you can apply a shell modifier to it, or if you have still problems with it, please send me your scene at [email protected] so I can check it directly to help you. Thanks
I tried it but when i try to render the scene with the mountains,they mess the whole scene for some reason.Ill just delete them.I dont mind!its an eplosion tutorial : ) thanks for your help!
Ok, if you have more problems with it please let me know, thanks
Hello, I am stelvio, I’m Italian and I find very interesting your video tutorials, I wanted to ask a clarification on Desert Explosion with FumeFX Part 1, I come to a point where I do the render of the scene and when I go to run after applying fume fx and dayliht I get an error MSG 0.0 error: Atmospheric “FusionWorks Renderer” is not supported I read already an answer to this problem is similar to mine but I can not solve. Use fume fx 2.2 I repeated this several times during the tutorial but nothing I have a workstation with 24GB of RAM card quadro 2000 i7 cpu and I used 3ds max 2012, if I would like to thank allegari the stage where I get the error so you can see the screens thank you.
ps I also thank you oper the way you work and the possibility that the users of your writings to assimilate tutorial clear and especially non-binding short time and download not granted, I follow other sites where they are registered, but I must confess that what you Submit, and I also say on a personal basis is really what I was looking for.
Hi Stelvio, can you send me your scene to check it ? Thanks
ok I sent you pictures at your email a.cangelosi @ cgcookie.com, I send the attached 3ds scene, thank you for your kind attention
hello I wanted to ask without being misunderstood if there were any news on my question and confirm that I had received attachments hello and as always thanks
Hi, sorry, but I was really busy to check it. I’ll try to check it this week. Cheers