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In this new tip tutorial for 3ds max, we’ll continue to talk about some modifiers, and this time we’ll talk about Volume Select. This modifier give us the possibility to select vertices or faces using various way. We have the possibility to use a “virtual” gizmo with a given shape, (box, sphere, cylinder), or a given 3D mesh modeled by us, or use a texture, or other features as material ID, smoothing groups, vertex color maps, etc etc.