In this video tutorial for 3ds max, we’ll start to take a more in-depth look at Arch&Design shader that comes with Mental Ray. We’ll check its User Interface, and we’ll use it to create various shaders, checking every single parameters trying to understand how we can use it to obtain realistic results with Mental Ray and iRay rendering engine.
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12 Responses to “Arch&Design Mental Ray shader in-depth look Part 1”Leave a Comment










WRONG VIDEO!
This is the video from the leaves tutorial
Hi ,
there is leaf animation video ,not mental ray shader .
mmm.. this is a error, is not the video…
I’m thinking this is not the right video for this tut.
it`s wrong video
Team maxcookie video posted this wrong in relation to the title, thank you for attention
this is the wrong video…
Where is the “Arch&Design Mental Ray shader in-depth look Part 1″ tutorial?
Hey guys,
Sorry bout that and it has been updated.
Admittedly one of the most commented videos we have.
W
Great Tutorial very informative thanks.
waiting for the next one i mean part 2
Thanks for the comments. Part 2 is ready and will be published really soon, then we’ll work on Part 3 and some tutorials useful to use Arch&Design shaders to create complex surfaces
Alessandro
test