In this tutorial for 3ds max we’ll continue working on the animated flag scene we started some weeks ago. We’ll add the fire and the smoke simulation using FumeFX plug-in. We’ll use a standard emitter, plus wind forces and the flag interaction. We’ll work to find a fast simulation setup that can give us a good basic quality for our purpose and then we’ll use the Wavelet feature to have more details. Finally we’ll comp the clip using Combustion. This will be a good basic introduction to FumeFX usage in a more complete scene, and in some coming tutorials we’ll explore it more in depth trying to achieve more complex and more realistic results.