In this tutorial for 3ds max we’ll continue working on the animated flag scene we started some weeks ago. We’ll add the fire and the smoke simulation using FumeFX plug-in. We’ll use a standard emitter, plus wind forces and the flag interaction. We’ll work to find a fast simulation setup that can give us a good basic quality for our purpose and then we’ll use the Wavelet feature to have more details. Finally we’ll comp the clip using Combustion. This will be a good basic introduction to FumeFX usage in a more complete scene, and in some coming tutorials we’ll explore it more in depth trying to achieve more complex and more realistic results.

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Animated FlagCreating an Animated Flag Part 2Creating an Animated Flag Part 3

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Discussion

7 Responses to “Creating an Animated Flag Part 4”
  1. Posts: 2

    Awesome! Thank so.

    #
    1
    Mar 2, 2011 at 2:59 pm
  2. Posts: 905

    Hi, Thanks !

    Stay tuned for more coming tutorials about complex fx stuffs !

    Alessandro

    #
    2
    Mar 3, 2011 at 10:35 am
    • Daniel
      Posts: 7

      yes please..more complex en exciting things in fumeFX

      #
      2.1
      Apr 1, 2011 at 2:28 pm
  3. Posts: 8

    Dah I need tutorials for Composite!!! Combustion Y U No More!?

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    3
    Jun 9, 2012 at 11:14 pm
    • Posts: 905

      Hi Chris, We used Composite on past tutorials. Actually we are still using Combustion just because it is faster to setup basic rough comp with it for new users. We’ll do more Composite tutorials soon. Thanks

      #
      3.1
      Jun 14, 2012 at 10:11 am
      • Posts: 8

        I completely understand, but I am having troubles obtaining a copy of Combustion since it doesn’t seem to be available on the autodesk official site. Do you have any ideas on where I can get a full copy?

        #
        3.1.1
        Jun 14, 2012 at 11:55 pm
  4. Posts: 905

    Hi Daniel,
    thanks. Stay tuned for FumeFX related tutorials, because we are preparing a lot of new stuffs, more complex and more interesting I hope !

    Alessandro

    #
    3.1
    Apr 22, 2011 at 3:13 am

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