In this new tutorial for 3ds max, we’ll continue to work on the Interior Pool scene with iRay Renderer. We’ll
finish to tweak the shaders, and add some more modeling details, then we’ll prepare the final rendering to work on it in Composite to obtain the final image.
Required: 3D Studio Max 2011 with Advantage Pack












Hi! First of all thanks for the great tutorials.
I have sent you (Alessandro Cangelosi) a mail (or two to be correct) over at mavenseed. So far no response
I guess you are busy, or I’m just impatient. In the mail I made a request for another videot-tuorial for dreamscape, the third and finale one that never came (about the interaction and dynamics between a boat and the sea/ocean/water) I’m willing pay you a littlebit to get it done
best regards
Christian
Hi Christian, and sorry for the delay.
The new Dreamscape tutorial is under development, and it will be released in February I think.
So stay tuned for it
Thanks again for the support
Cool! Thats great news
When it comes out I’ll sign up for a year membership (citizen) to show my support.
Best regards
Christian
Thanks Christian, I’m working these days on the Dreamscape new tutorial !
so stay tuned for it !
Dear Alessando,
first, thanks for all the tutorials, always nice to watch when i have a spare moment.
secondly, I am wondering about the workflow using iray. obviously, iray can be used for production, but as a mental ray user myself I was wondering if it would be possible to used iray for test renders, and when ready for final image, switch over the mentalray. iray seems to do a good job at estimating the whole scene as a whole for overall lighting, would there be a lot of adjustments needed if the scene was setup with iray (lights, materials[a&d]) and then changed to MR ( exposure, lights, materials)?
thirdly, i was wondering if you are going to be using the glow effect in composite, wouldnt you want to work in floating point 32bit and save as an HDR or EXR for more control with the glow?
thanks, keep up the good work?
p.s. still looking forward to the continuation of the pflow tutorial about the rain.
@ ‘p.s. still looking forward to the continuation of the pflow tutorial about the rain.’
Me too
Hi Javier,
thanks for the comment. Talking about iRay I can say that it is really useful to see how the lighting and shaders should be, and then trying to achieve same result in Mental Ray…sure it is a really good workflow and for example I use it often.
Talking about the glow effect, usually we work just using the 16bit workflow when we are working on some videogame cinematics, but for example on some commercials or movies, we prefer to save in EXR 32bit, so talking about the glow it is good to save in 32bit but not so much useful in everyday workflow.
The rain tutorial series is on the plan, so it will be published soon,
thanks again
Olá Alessandro Cangelosi,
Desculpe incomodar e perdão pelo inglês péssimo inglês, mas estou usando o google translator..rs
Estou com uma grande duvida em relação ao iray, é a primeira vez que uso ele e sou muito novato na arte do 3D. Na hora de renderizar tenho alguns erros que não tenho idéia do que seja e quando termina fica todo granulado como você pode ver na imagem do erro que estou enviando no link abaixo.
http://www.tresd1.com.br/userpix/normal_24785_1299381572.jpg
Mais uma vez desculpe pelo incomodo e espero que consigo responder minhas perguntas e me ajudar…hehehe
Abração e parabéns pelos maravilhosos tutoriais!
Hello Alessandro Cangelosi,
Sorry to bother you pardon the English and bad English, but I’m using the google translator .. hehe
I’m having a great doubt over the iray, is the first time you use it and am very novice in the art of 3D. At render time I have some mistakes that I have no idea what it is and when it ends is all grainy as you can see in the image of the error that I’m sending the link below.
http://www.tresd1.com.br/userpix/normal_24785_1299381572.jpg
Again sorry for the inconvenience and hope you can answer my questions and help me … hehehe
Big hug and congratulations for the wonderful tutorials!
Hi, thanks for your words.
To understand better the problem with your scene, can you send me your 3ds max scene, so I can check it direcly ?
If you can, please send it to a.cangelosi@cgcookie.com
Thanks
Hello Alessandro Cangelosi,
I sent you the file already has some time, I wonder if you received my email.
Thank you and sorry for disturbing.
Excellant tutorial Alessandro, I’m glad I’ve found this site
keep up the excellant work
ciao ale, complimenti per i tutorial…fatti davvero bene. ho anche quelli che hai rilasciato su gnomon. Volevo chiederti una cosa. Qual’è la differenza nell’usare composite(toxic) e photoshop? cioè quasi tutti usano photoshop, composite e simili manco lo cagano. E’ comodo se esporti i render elements tutto in exr? altra cosa..negli arch e design..qual’è l’utilità di mettere una mappa nel roughness? come hai fatto per il wood nel tutorial mi sembra…
grazie..keep up the nice work
Ciao Giovanni, grazie per i complimenti. Usare Composite(Toxik) o simili, (Nuke, Digital Fustion, After Effects, Combustion ecc), è utile perchè si tratta ci software di compositing che lavorano su sequenze di frames ed hanno tools molto utili per la composizione e l’aggiunta di effetti per l’integrazione 3D+Live o semplicemente dei render passes o render layers. Photoshop ovviamente può fare molte delle cose che fà un software di compositing ma è limitato nella potenzialità rispetto a questi ultimi e nella lavorazione del singolo frame. Composite è molto poco usato purtroppo, per via della strana politica di Autodesk, ma i suoi simili sono utilizzati moltissimo ogni giorno.Esportare sutto su un file EXR è ovviamente comodo, e spesso utilizzato nelle pipeline che preferiscono passare per il formato OpenEXR rispetto agli altri, dando anche la possibilità di avere meno files da gestire.
Nei materiali Arch&Design utilizzare il canale “roughness” ti permette di controllare la ruvidità del materiale e di come la luce si comporta sulla sua superficie, facendo un esempio, nel caso in cui abbiamo una tavola di legno vecchio, ci saranno delle venature più profonde nelle quali la luce fa difficoltà ad arrivare, ecco che qui entra in giorno la mappa di roughness che può andare proprio a definire questo comportamento….
Grazie ancora per i complimenti…
Alessandro
Very helpful. Could you tell us how to set up rendering for a still image from Composite? Do we need to adjust frame number settings!?
Hi, sorry for the delay, can you re-send it ? I had some trouble with my mail account I think
Thanks
Alessandro
Thanks for the comment ! We need it to have more power working on Max Cookie stuffs !