In this new tutorial for 3ds max 2011, we’ll continue working on the Interior Pool architectural scene.
We’ll take a look at basic materials setup, using Arch&Design shaders, and trying to prepare a complete set of materials. In part 3, we’ll finalize the shaders, and we’ll see different lighting conditions with iRay.











Alessandro, you make excellent tutorials,thank you for your effort.Hopefully you can make more architecture related tutorials. Keep on teaching !
Happy New Year
Hi Roberto,
thanks for your message. We’ll prepare more and more tutorials talking about architectural stuffs, so stay tuned for it and Happy New Year to you too !!!
good stuff! Are you using any GI in the scene or just Final Gather?
Hi Sam,
thanks ! Actually I’m using just iRay Renderer, so no FG and no GI, because it is no Mental Ray, it is the new rendering engine coming from Mental Images.
If you have more questions please let me know.
Thanks
Very nice tutorial!
I’m loving the architectural stuff. Keep it up.
Thanks for the comment !
Alessandro
Hey, I liked your tutorial , got to learn many things.
I am beginner in 3ds max , can you please tell me how to create different pattens and texture type paints on the wall!
Thank you.
Hi, thanks for posting, do you have any image reference about the result you’d like to obtain ? So I can be more precise…
Yes Sir, I have few images, but there is no option to attach pictures in here.